The landing speed is due to the new way of doing the station, and I'm not so worried about that. The landing without equipment didn't used to work, maybe something got messed up late on in the scripting.
Editted to add - I can see what the problem is, it's telling the difference between a one-shot timer that has run and finished successfully and one that just hasn't run at all

Quick script change and then a new version methinks. Will also look at tidying up one or two other bits too.