seems today ain't my day...fix one problem and several others arise. Good that I finally learned about shift-h.
First I had an encounter with a thargoid cruiser...but it was running from me. It's AI was attempting to fight me, though?!?
Code: Select all
[dumpState]: State for <ShipEntity 0x3bacc040>{"Thargoid Cruiser" ID: 703 position: (-16707, -15387.3, 203889) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}:
[dumpState.entity]: Universal ID: 703
[dumpState.entity]: Scan class: CLASS_THARGOID
[dumpState.entity]: Status: STATUS_IN_FLIGHT
[dumpState.entity]: Position: (-16707, -15387.3, 203889)
[dumpState.entity]: Orientation: (0.72079 + 0.0284201i + 0.00659589j - 0.692539k)
[dumpState.entity]: Distance travelled: 120499
[dumpState.entity]: Energy: 1400 of 1400
[dumpState.entity]: Mass: 1.00971e+006
[dumpState.entity]: Owner: <ShipEntity 0x3bacc040>{"Thargoid Cruiser" ID: 703 position: (-16707, -15387.3, 203889) scanClass: CLASS_THARGOID status: STATUS_IN_FLIGHT}
[dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
[dumpState.shipEntity]: Name: Thargoid Cruiser
[dumpState.shipEntity]: Display Name: Thargoid Cruiser
[dumpState.shipEntity]: Roles: <OORoleSet 0xe6f8b78>{galnav-thargcruiser thargoid thargoid-mothership}
[dumpState.shipEntity]: Primary role: thargoid
[dumpState.shipEntity]: Script: <OOJSScript 0x2243f2d0>{"oolite-default-ship-script" version 1.72.1}
[dumpState.shipEntity]: Subentity count: 6
[dumpState.shipEntity]: Behaviour: BEHAVIOUR_ATTACK_FLY_TO_TARGET_SIX
[dumpState.shipEntity]: Target: <PlayerEntity 0xb37fef8>{"Jabberwocky" ID: 100 position: (-15169.6, -15961.2, 191420) scanClass: CLASS_PLAYER status: STATUS_IN_FLIGHT}
[dumpState.shipEntity]: Destination: (-14121.1, -16523.1, 182751)
[dumpState.shipEntity]: Other destination: (0, 0, 0)
[dumpState.shipEntity]: Waypoint count: 0
[dumpState.shipEntity]: Desired speed: 500
[dumpState.shipEntity]: Fuel: 150
[dumpState.shipEntity]: Fuel accumulator: 1
[dumpState.shipEntity]: Missile count: 4
[dumpState.shipEntity.ai]: AI:
[dumpState.ai]: State machine name: galnav-thargoidAI.plist
[dumpState.ai]: Current state: ATTACK_SHIP
[dumpState.ai]: Next think time: 3104.84
[dumpState.ai]: Next think interval: 0.125
[dumpState.shipEntity]: Frustration: 0
[dumpState.shipEntity]: Success factor: 591644
[dumpState.shipEntity]: Shots fired: 0
[dumpState.shipEntity]: Time since shot: 0.769
[dumpState.shipEntity]: Spawn time: 2788.56 (313.29 seconds ago)
[dumpState.shipEntity]: Hull temperature: 60
[dumpState.shipEntity]: Heat insulation: 1
[dumpState.shipEntity]: Flags: escortsAreSetUp, isFrangible, canFragment
Code: Select all
[dumpState]: State for <ShipEntity 0x254baac0>{"Boa Class Cruiser" ID: 394 position: (8197.96, 4367.38, 275880) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}:
[dumpState.entity]: Universal ID: 394
[dumpState.entity]: Scan class: CLASS_NEUTRAL
[dumpState.entity]: Status: STATUS_IN_FLIGHT
[dumpState.entity]: Position: (8197.96, 4367.38, 275880)
[dumpState.entity]: Orientation: (0.896436 + 0.00284903i + 0.00555739j - 0.44313k)
[dumpState.entity]: Distance travelled: 74048.5
[dumpState.entity]: Energy: 525 of 525
[dumpState.entity]: Mass: 182441
[dumpState.entity]: Owner: <ShipEntity 0x254baac0>{"Boa Class Cruiser" ID: 394 position: (8197.96, 4367.38, 275880) scanClass: CLASS_NEUTRAL status: STATUS_IN_FLIGHT}
[dumpState.entity]: Flags: isShip, hasMoved, isSunlit, collisionTestFilter
[dumpState.shipEntity]: Name: Boa Class Cruiser
[dumpState.shipEntity]: Display Name: Boa Class Cruiser (derelict)
[dumpState.shipEntity]: Roles: <OORoleSet 0x1fb0f080>{dredgerDerelict trader(0.5) upstrader}
[dumpState.shipEntity]: Primary role: dredgerDerelict
[dumpState.shipEntity]: Script: <OOJSScript 0xae93998>{"upsTrader" version 1.00}
[dumpState.shipEntity]: Subentity count: 2
[dumpState.shipEntity]: Behaviour: BEHAVIOUR_FLY_TO_DESTINATION
[dumpState.shipEntity]: Destination: (6742.38, 4930.74, 388154)
[dumpState.shipEntity]: Other destination: (0, 0, 0)
[dumpState.shipEntity]: Waypoint count: 0
[dumpState.shipEntity]: Desired speed: 234
[dumpState.shipEntity]: Escort count: 2
[dumpState.shipEntity]: Fuel: 70
[dumpState.shipEntity]: Fuel accumulator: 1
[dumpState.shipEntity]: Missile count: 5
[dumpState.shipEntity.ai]: AI:
[dumpState.ai]: State machine name: gotoWaypointAI.plist
[dumpState.ai]: Current state: GO_TO_WAYPOINT
[dumpState.ai]: Next think time: 530.136
[dumpState.ai]: Next think interval: 0.125
[dumpState.shipEntity]: Frustration: 0
[dumpState.shipEntity]: Success factor: 112289
[dumpState.shipEntity]: Shots fired: 0
[dumpState.shipEntity]: Time since shot: 100321
[dumpState.shipEntity]: Spawn time: 208.666 (321.468 seconds ago)
[dumpState.shipEntity]: Hull temperature: 51
[dumpState.shipEntity]: Heat insulation: 1
[dumpState.shipEntity]: Flags: escortsAreSetUp, isFrangible
Screet