Transports.oxp

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

New update of Transports.oxp
Version 2.48

In the previous update a big big was added. The new ship that releases its fuel pods had a role of "woma-big" for testing. When all worked well I added a role of "fuelship(0.25)" to its role so it should be also added as fuel-ship like the normal one.

But I never saw the ship in normal flight. Looking into it I noticed I did stick the role to the big fuel-pod instead of the big ship. I corrected it and now I see the big fuel ships being added during normal game.

This one should work as intended: Transports 2.48
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: Transports.oxp

Post by Commander McLane »

Thread necromancy! :shock:

I just noticed that "mortran" is missing from pirate-victim-roles.plist in this OXP (v. 2.52). As all the other ships are in there, I think it's just an oversight.

And I only noticed because I just met a Moray Transport without a random ship name. :mrgreen:
Post Reply