Here we're in agreement I think Hence my stated reluctance, and my going the route I currently have.ZygoUgo wrote:Gleetings!
Part of the reason of my suggestion is that I don't really like the idea of out of scale models on the actual planet surface (even if they could be faded in), it just seems it's going to end up a bit wonky no matter what, not saying that you clever chaps won't find a way round it though, I just can't see it myself.
That was essentially what v1.0 was (although that had planet surface rather than spaceport). The current one expands it a little to give some variety of where you land (randomly), but the essence is the same.ZygoUgo wrote:Maybe then it could be that each planet only has one civillian space port and the whole surface remains the entry point to that?
My only problem conceptually with the planets having spaceports at all is that it rather makes the orbitting station redundant. If there was enough traffic to warrant a spaceport then there wouldn't be enough to need a station, and if the station is dealing with the traffic then there wouldn't be a spaceport (as in the trunk game concept). Hence why I've not used them as locations.
Yes, perfectly possible. That's how the existing OXP works (although that uses one or two of the built-in trigger events, but using a timer to monitor the altitude is also simple, and it spawns a station in-situ rather than moving the player at that point, although it does that too on launch). And it already distinguishes between the four existing planetary body types (main planet, additional planet, moon and sun) so you can't land on the sun, and you get different responses and locations on the other three.ZygoUgo wrote:Is it possible to jump to another location by other kinds of trigger, such as the altitude from the planet surface (as opposed to altitude above the sun?).
In which case you may as well land them and be done with it. It's one of those scenarios where there are a number of different routes that can be taken.ZygoUgo wrote:Instead of being shot down then perhaps a bad landing could be ejected and fined?
I think at the moment I'm going to leave this OXP with the random locations, and perhaps come back to it later on once I've finished off the other ongoing OXPs I've been tinkering with the for the last few months (and perhaps even finally get around to finishing and issuing the very first one I started!).