Random Hits OXP

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Thargoid wrote:
Not entirely sure if it's something I'm going to try and fix or not, as it'll mean designing a new catching station with a huge docking bay.
Actually no. As the station itself is never visible, why waste energy on a model for it? The only thing you need is a bigger docking bay. And for that you just have to take the existing bay and let's say double its size. With either a modeling software or even DryDock a piece of cake. Then you make your 'station' consist only of a docking bay (don't know if there is some limitation that wouldn't allow you to use a docking bay as main entity, but even then it would be easy to make it a subentity of a clone of itself).
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Random Hits Crash

Post by Lestradae »

Hi LittleBear,

got a really ugly crash from Random Hits ...

After taking a mission to remove a pesky archbishop from the space lanes and having to pay a moth madras with poets wine or something, when launching the game crashed to desktop. A lot had been happening before that :(

EDIT: Perhaps I should note that I arrived at the bar via escape pod ...

The Log looks like this:
[log.header]: Opening log for Oolite version 1.72.1 (x86-32 test release) under Windows at 2008-12-20 09:21:00 +0100.
2 processors detected.
Note that the contents of the log file can be adjusted by editing logcontrol.plist.

[joystickHandler.init]: Number of joysticks detected: 0
[display.mode.list.native]: Windows native resolution detected: 1280 x 800
[rendering.opengl.version]: OpenGL renderer version: 2.1.1 ("2.1.1")
Vendor: NVIDIA Corporation
Renderer: GeForce 8600M GT/PCI/SSE2
[rendering.opengl.extensions]: OpenGL extensions (144):
GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[searchPaths.dumpAll]: ---> OXP search paths:
(oolite.app/Resources, AddOns, AddOns/AAACrooks.oxp, AddOns/Amen_Bricks_Megaships.oxp, "AddOns/AMS 1.00.oxp", AddOns/Anarchies1.1.oxp, "AddOns/Aquatics 1.03.oxp", AddOns/arachnid.oxp, AddOns/Assassins.oxp, AddOns/AsteroidStorm.oxp, "AddOns/behemoth 2.5.oxp", "AddOns/BehemothSpacewar 1.2.1.oxp", AddOns/black_baron.oxp, AddOns/blade.oxp, AddOns/BountyScanner.oxp, AddOns/buoyRepair1.02.1.oxp, AddOns/Cargo_wrecks_teaser.oxp, AddOns/Commies.oxp, "AddOns/DeepSpacePirates 1.0.oxp", AddOns/deposed1.3.3.oxp, "AddOns/Dictators v1.3.oxp", AddOns/Diso.oxp, AddOns/dodo_stations.oxp, "AddOns/Drones 1.01.oxp", "AddOns/Energy Equipment 1.04.oxp", AddOns/ettBeaconLauncher.oxp, AddOns/farsun.oxp, AddOns/flying_Dutchman.oxp, "AddOns/Freaky Thargoids 3.oxp", "AddOns/FTZ v0.13.oxp", AddOns/FuelCollector.oxp, AddOns/Galactica.oxp, AddOns/Galactic_Navy.oxp, AddOns/galcops.oxp, AddOns/genship.oxp, AddOns/globestations.oxp, AddOns/griff_planetexpress.oxp, AddOns/griff_shady_station.oxp, AddOns/griff_ships_remixed.oxp, AddOns/griff_turret_ship_pirates.oxp, AddOns/GrittyCoriolis.oxp, AddOns/gwxstations.oxp, AddOns/hOopyCasino.oxp, AddOns/Hotrods.oxp, AddOns/hyperradio1.14.oxp, AddOns/interstellar_help.oxp, "AddOns/ionics-1.2.1.oxp", AddOns/Lave.oxp, AddOns/longway.oxp, "AddOns/lovecats 1.1.oxp", AddOns/MaegilsMissiles.oxp, "AddOns/MilHUD-new.oxp", "AddOns/military Fiasco 2.4.1.oxp", AddOns/milmissile.oxp, "AddOns/Missile Analyser 1.1.1.oxp", "AddOns/Missile Rack 1.02.oxp", "AddOns/Missiles and Bombs v1.1.oxp", AddOns/nuke.oxp, AddOns/Ore_processor.oxp, AddOns/PAGroove_Stations_v1.2.1.oxp, AddOns/piratetraps.oxp, AddOns/Pirate_coves.oxp, "AddOns/Planetfall 1.09 Beta.oxp", "AddOns/Pods 1.02.oxp", "AddOns/Pods-UPS 1.01.oxp", AddOns/Probe_1.02.oxp, AddOns/RandomHits274.oxp, AddOns/renegades.oxp, "AddOns/RepairBots 1.00.oxp", AddOns/ringpod.oxp, AddOns/Rock_Hermit_Locator1.3.oxp, AddOns/SaveAnywhere.oxp, "AddOns/Second Wave 1.00.oxp", AddOns/sell_equipment.oxp, AddOns/seosu.oxp, AddOns/Shady_blackmonks.oxp, AddOns/spyhunter.oxp, "AddOns/Status_Quo_Q-bomb.oxp", AddOns/sunskimmers.oxp, AddOns/System_Redux.oxp, AddOns/taranis.oxp, AddOns/tardis.oxp, "AddOns/Target Reticle 1.0.1.oxp", AddOns/Taxi_Galactica_Teaser.oxp, AddOns/tgy_dev.oxp, AddOns/thargmissile.oxp, AddOns/thargoidcarrier.oxp, "AddOns/thargoid_wars 4.2.oxp", "AddOns/Thorgorn_Threat 1.2.oxp", AddOns/tianve.oxp, AddOns/tori.oxp, "AddOns/Traffic Control 1.01.oxp", AddOns/transhab.oxp, "AddOns/transports 2.47.oxp", AddOns/TrekHud.oxp, "AddOns/Trident Down v1.1.oxp", AddOns/tugs.oxp, AddOns/typhoon.oxp, "AddOns/UPS-courier v1.4.4.oxp", AddOns/Vector1.1.oxp, AddOns/wakapiko1208.oxp, AddOns/wakatoro1208.oxp, "AddOns/weeviloid2-PC.oxp", "AddOns/Welcome Mat 1.05.oxp", AddOns/YOUR_AD_HERE.oxp, AddOns/YOUR_AD_HERE_set_A.oxp, AddOns/YOUR_AD_HERE_set_B.oxp, AddOns/YOUR_AD_HERE_set_C.oxp, AddOns/YOUR_AD_HERE_set_D.oxp, AddOns/YOUR_AD_HERE_set_E.oxp, AddOns/YOUR_AD_HERE_set_F.oxp, "AddOns/Zz-My Sounds.oxp", "AddOns/Zz-Oo-Haul.oxp", "AddOns/ZZZ Hawksound.oxp", "AddOns/ZZZZ Oolite Shipyards Extension VBeta-19-12-08.oxp", "AddOns/Zzzzz dragon.oxp", "AddOns/ZZZZZ_Dredgers 2.2.oxp", AddOns/Zz_Famous_Planets_v1.1.oxp)
[dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
[shipData.load.begin]: Loading ship data...
[plist.parse.foundation.failed]: Failed to parse AddOns/blade.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
failed to parse as valid XML matching DTD
[plist.homebrew.success]: Successfully interpreted property list... for now.
[plist.parse.foundation.failed]: Failed to parse AddOns/Dictators v1.3.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
failed to parse as valid XML matching DTD
[plist.homebrew.parseError]: ***** Property list error: closing tag </dict> with no opening tag (expected </key>).
[plist.homebrew.parseError]: ***** Property list parser error: expected root element tokenization to be NSArray, but got (nil).
[plist.parse.foundation.failed]: Failed to parse AddOns/typhoon.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
failed to parse as valid XML matching DTD
[plist.homebrew.success]: Successfully interpreted property list... for now.
[shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved:
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "comlimesc" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "comlimesc" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "comlimesc" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "pirate-upscapsule" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "pirate-upscapsule" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "pirate-upscapsule" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod10" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod10" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod10" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod11" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod11" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod11" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod12" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod12" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod12" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod13" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod13" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod13" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod14" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod14" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod14" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod15" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod15" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod15" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod16" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod16" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod16" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod17" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod17" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod17" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod18" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod18" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod18" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "sunbase-upscapsule" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "sunbase-upscapsule" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "sunbase-upscapsule" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "ambassador-pod" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "ambassador-pod" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "ambassador-pod" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "beacon_torpedo" has a broken subentity definition "*FLASHER* -1.0 0.0 -3.8 2.0 2.0 4.0" (should have 8 tokens, has 7).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "beacon_torpedo" has a broken subentity definition "*FLASHER* 1.0 0.0 -4.5 2.0 2.0 4.0" (should have 8 tokens, has 7).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "beacon_torpedo" has a broken subentity definition "*FLASHER* 0.0 -1.0 -4.0 2.0 2.0 4.0" (should have 8 tokens, has 7).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "beacon_torpedo" has a broken subentity definition "*FLASHER* 0.0 1.0 -4.0 2.0 2.0 4.0" (should have 8 tokens, has 7).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "velocity96-sub" has a broken subentity definition "velocity96-sub" (should have 8 tokens, has 1).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "kurtz-pod" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "kurtz-pod" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "kurtz-pod" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod1" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod1" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod1" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod2" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod2" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod2" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod3" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod3" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod3" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod4" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod4" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod4" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod5" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod5" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod5" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod6" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod6" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod6" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod7" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod7" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod7" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod8" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod8" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod8" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod9" has a broken subentity definition "*FLASHER* 0.04.42 -1.54 0.0 2" (should have 8 tokens, has 5).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod9" has a broken subentity definition "*FLASHER* 3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "navy-officer-pod9" has a broken subentity definition "*FLASHER* -3.83 -2.21 -1.54 0.0 2" (should have 8 tokens, has 6).
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "type-n-ad-buoy" specifies non-existent model "type-n-ad-buoy.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-kb-player" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-ururoa-pirate-player" specifies non-existent model "cm3.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "dock-factory" specifies non-existent model "comfactory_dock.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-re-player" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "yah-wpbuoy-type-a" specifies non-existent model "yahlg01.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-dodecahedron-reference" specifies no roles.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-ururoa-pirate" specifies non-existent model "cm3.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-player" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-coriolis-reference" specifies no roles.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "abBattleship" specifies no roles.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-dk" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-ripi-renegade" specifies non-existent model "cm1.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-dk-player" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-kb" specifies non-existent model "cm4.dat".
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "PAGroove-icosahedron-reference" specifies no roles.
[shipData.load.error]: ***** ERROR: the shipdata.plist entry "mango-mako-re" specifies non-existent model "cm4.dat".
[plist.parse.foundation.failed]: Failed to parse AddOns/blade.oxp/Config/shipyard.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
failed to parse as valid XML matching DTD
[plist.homebrew.success]: Successfully interpreted property list... for now.
[script.load.world.listAll]: Loaded 141 world scripts: "ams_system" 1.00, "Anarchies" 1.1, "assassins", "AsteroidStorm" 3.43, "behemoth" 2.5, "behemoth-spacewar" 1.2.1, "black_monks", "blackbaron" 1.70, "Bounty Scanner" 1.04, "buoyRepair" 1.02.1, "Cargo_test", "casinoship_appearance", "casinoship_revisit", "chaff_exhausted", "chaff_refill", "chaff_set", "chaff_set_variation", "clipperschedule", "communist_population", "deep_space_dredger" 2.2, "deep_space_pirates" 1.0, "deposed", "dictatorship_population", "dredger_appearance", "Emergency Energy Unit" 1.2, "ExecutiveFlightSchedule", "Famous Planets Launch Script" 1.2, "farsun" 1.03, "Flying Dutchman" 1.4, "free-trade-zone", "frog_show", "Fuel Collector" 0.03, "generation-ship-script01", "griffturretshippirates1", "griffturretshippirates10", "griffturretshippirates11", "griffturretshippirates12", "griffturretshippirates13", "griffturretshippirates14", "griffturretshippirates15", "griffturretshippirates16", "griffturretshippirates17", "griffturretshippirates18", "griffturretshippirates19", "griffturretshippirates2", "griffturretshippirates20", "griffturretshippirates21", "griffturretshippirates22", "griffturretshippirates23", "griffturretshippirates24", "griffturretshippirates3", "griffturretshippirates4", "griffturretshippirates5", "griffturretshippirates6", "griffturretshippirates7", "griffturretshippirates8", "griffturretshippirates9", "hardpirates1", "hardpirates10", "hardpirates11", "hardpirates12", "hardpirates13", "hardpirates14", "hardpirates15", "hardpirates16", "hardpirates17", "hardpirates18", "hardpirates19", "hardpirates2", "hardpirates20", "hardpirates21", "hardpirates22", "hardpirates23", "hardpirates24", "hardpirates3", "hardpirates4", "hardpirates5", "hardpirates6", "hardpirates7", "hardpirates8", "hardpirates9", "hofd", "hoopy_casino", "hyperradio" 1.14, "Interstellar_Action", "interstellar_help" 1.0, "ionics_v_rlf", "JSversion" 0.9, "long_way_round", "lord-of-the-rings", "military_fiasco" 2.4.1, "missile_analyser" 1.1.1, "mission_taxi", "missionaries", "Navy_Patrol", "NavyPatrols1", "NavyPatrols2", "newskim", "OO-Haul Escort", "oolite-cloaking-device" 1.72.1, "oolite-constrictor-hunt" 1.72.1, "oolite-nova" 1.72.1, "oolite-thargoid-plans" 1.72.1, "oolite-trumbles" 1.72.1, "OreProcessorGems" 1.51, "Pi-Forty-Two Con stores", "PlanetFall" 1.1, "PoliceTrap", "Put_Pirate_Coves_where_the_pirates_are", "Random_Hits", "reticle_target_sensitive" 0.0, "rockHermit_Locator" 1.3, "SalezaPatrol", "Save Anywhere OXP" 0.2, "seccom_station", "sell_equipment" 1.2, "SIRFYardStations1", "SIRFYardStations2", "spy_hunter", "supercobra_placement", "System Redux 1.1 beta" 1.1, "taranis_one", "tardis_appearance", "taxi_station_placement", "Test", "thargoid_wars", "Thargorn_Witchspace_Battle" 1.2, "Tianve_messaging" 1.0, "TigersTurf" 0.52b, "TrafficControl" 0.1, "transportSchedule" 2.46, "trident_down", "tuggerschedule", "ups_container" 1.4.4, "ups_docs" 1.4.4, "ups_parcel" 1.4.4, "ups_slaves" 1.4.4, "ups_sun" 1.4.4, "vector" 1.1, "wedding", "Welcome Information Script" 0.6
[plist.parse.foundation.failed]: Failed to parse AddOns/Missiles and Bombs v1.1.oxp/AIs/missileAI.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
Parse failed at line 2 (char 25) - extra data after parsed string
[plist.homebrew.parseError]: Property list isn't in XML format, homebrew parser can't help you.

...

[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.target is deprecated, use player.ship.target instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.dockedStation is deprecated, use player.ship.dockedStation instead.
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state LOOK_FOR_ALL_TARGETS: Scanning Target... 215 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state LOOK_FOR_ALL_TARGETS: Scanning Target... 215 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state LOOK_FOR_ALL_TARGETS: Scanning Target... 215 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state LOOK_FOR_ALL_TARGETS: Scanning Target... 215 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitsbarAI.plist in state STAND_BY_LOOK_FOR_ALL_TARGETS: The Red Pincers 672 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state LOOK_FOR_ALL_TARGETS: Scanning Target... 215 does not respond to scanForNearestShipWithAnyRole:
[ai.takeAction.badSelector]: ***** ERROR in AI randomhitspatrolAI.plist in state GO_TO_JUMP_DISTANCE: Scanning Target... 881 does not respond to scanForNearestShipWithAnyRole:
This is the Logs beginning and the end is the end - when the crash happened.

:(

L
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Commander McLane wrote:
Thargoid wrote:
Not entirely sure if it's something I'm going to try and fix or not, as it'll mean designing a new catching station with a huge docking bay.
Actually no. As the station itself is never visible, why waste energy on a model for it? The only thing you need is a bigger docking bay. And for that you just have to take the existing bay and let's say double its size. With either a modeling software or even DryDock a piece of cake. Then you make your 'station' consist only of a docking bay (don't know if there is some limitation that wouldn't allow you to use a docking bay as main entity, but even then it would be easy to make it a subentity of a clone of itself).
Sorry, wasn't clear. That was kinda what I meant. The "most complex" design I was thinking of was a large black box with a docking bay, and the first attempt was just going to be making the x & y axes of the bay bigger (not doubling them, that'd be too big).

It's not quite as simple as that though as the station has to fit in a fairly tight space, as it spawns only 500m above the planet surface. If part of it intersects with where Oolite considers the actual planet surface to be, at best it will be destroyed, and worst Oolite crashes to desktop (usually the latter).

Hence why I wasn't sure whether to do it or not, as in the end it's arguably more realistic that planetary landing doesn't always work for some ships anyway.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

@Lestradae: The game does not recognize the AI method scanForNearestShipWithAnyRole:. This is a mistake in the OXP. I think that what was intended here is either scanForNearestShipWithAnyPrimaryRole: or scanForNearestShipHavingAnyRole:. The relevant randomhitsbarAI.plist should be updated accordingly.

Having said that, there is a truckload's worth of bugs reported in your log, and it would be a good idea addressing them too, otherwise crashes could continue to be likely.
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

LittleBear wrote:
I haven't added any friendly fire code for the marks yet (although its easy to do as its basicaly the same code as for the hunters / bar but with different roles). On following their mother through witchspace I think they will do this eventually, however the system is generated around the player and only one system exists at a time. So once the player jumps by entering the marks witchspace cloud, the escorts suffer an existance failure!
Could the script count which parts of the gang are still in the system when the player is entering the bubble and then have them added (with some random stuff if they make it) to the new system after the player arrives? I guess that would solve the stuff, if possible.

I am also curious if it could work already (or via scrip extension) that the player can manually jump to a nearby system in order to check if the target fled to that system...I have only tried once, as I could not manage to get to the bubble in time, but failed.

Concerning those "warnings": They do work (missing "i" in friendly) and they are quite nice: They will not attempt to hunt a fugitive that I am currently hunting down, however, when Thargoids did interfere, they were going with me against the thargoids and then left it to me again to fullfill that contract...thus they even made it a little bit easier for me as they increased the targets ability to survive the Thargoids ;)

The Thargoids at the bars...they do get shot up nicely, however, I've observed that the guns now often stop firing, thus the Thargoids can safely continue to shoot at autominers. A similar thing occurred when I observed a fugitive Condor attempting a docking attempt...it practically flew through the bar (IIRC Jody did upload very similar images). In my case I could not dock, as the docking bay was filled with that Condor. I waited until it attempted to fly away, then shot at the fugitive. Different to those images in the screenshots section, the Condor wasn't damaged by the docking attempt. As the Condor returned fire and I went behind the bar, the bar opened fire and shot the MIDDLE part out of the Condor, leaving all it's outer entities alive and floating/rotating in space. Both the Condor and the bar instantly stopped firing. It took quite some time together with other Bouny Hunters to do enough hits on the Condor in order to make it aggressive again, which was only very shortly before it was finally shot down. Maybe the bars now turn down their fire a little bit too easy?

The warning sound (like condition red) irritates me when I enter the bars space without any hostiles being there. On a very few occasions I still had the bars guns do fire a single salvo at me and immediately stop again, sometimes the scanner just turns red and then yellow again without any shots being fired?!?

About the docking: I never had troubles before, but could it be that you changed it a little bit? I had a few times both get the crash sound and my shields damaged just in the moment when the final docking procedure was beginning. There was no danger, though, as my shields were only scratched a little bit...but that's really something I never saw before. It typically happened when the nose of my ship seemed to have hit the inner wall of the docking bay I was flying to.

I did have the "body guards" fire on their master a few times, but only as they intended to hit me. Since the guy typically was attempting to flee from me, no response to that friendly fire became visible, thus friendly fire code for those ships might not be necessary?

I've also got the impression that there are much more attempts to flee now. I once had to make for hyper space travels in order to catch the fleeing one...and now I just had one do two jumps, leaving me 7.2 light years away from where I initially encountered the enemy. Do they have external fuel tanks or increased fuel capacity? I know that they CAN run out of fuel, however, more than 7ly distance is remarkable.

Since the update I've also encountered level 3 victims use a common escape capsule instead of the updated version...is this intended?

Concerning the text descriptions, I will have a look at this a little bit later...hopefully managing to produce something usable.

Screet
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

...

Post by Lestradae »

another_commander wrote:
@Lestradae: ... Having said that, there is a truckload's worth of bugs reported in your log, and it would be a good idea addressing them too, otherwise crashes could continue to be likely.
I agree, is there a way to find out which oxps those bug reports are from, besides the "take everything out & put back in again" routine?

I know it's not OSE, as I tested this one under 1.72 and it came up without those messages.
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

LittleBear wrote:
As its a test it set to 100% probability of Thargoids attacking bars (thats deliberate for this test its normally 10%).
I just wanted to get a new contract at the Bell&Braben...however, on the way there I got a "suprise retirement party" organized for myself...thus I've not been able to help the bar when I heard an auto-miner request help. Shortly afterwards I read that "We boom all your bases..." and did turn to have a look. This time they Q-bombed the Bell & Braben successfully out of existence, right before my eyes, and I even had to retreat as the have been so many follow-up explosions that they did not only enter scanner range (which the initial ones were not in) but also would have taken me out...guess the trouble with this war really needs to be solved soon...such heretics! The planet's station...yes...but destroying a space bar???

Screet
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: ...

Post by Thargoid »

Lestradae wrote:
another_commander wrote:
@Lestradae: ... Having said that, there is a truckload's worth of bugs reported in your log, and it would be a good idea addressing them too, otherwise crashes could continue to be likely.
I agree, is there a way to find out which oxps those bug reports are from, besides the "take everything out & put back in again" routine?

I know it's not OSE, as I tested this one under 1.72 and it came up without those messages.
Use the Javascript debug console. That should help identify where the Javascript errors logged are coming from. The AI ones are easier, as the log says which AIscript is generating them.

Most of them (all of them?) look like player --> player.ship depreciation warnings, so also confirm that you have all the latest versions of OXPs?
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

@ Lestradae: Have you ever tried to actually read the log? Just picking out one random example:

Code: Select all

[plist.parse.foundation.failed]: Failed to parse AddOns/Dictators v1.3.oxp/Config/shipdata.plist as a property list using Foundation. Retrying using homebrew parser. WARNING: the homebrew parser is deprecated and will be removed in a future version of Oolite.
It explicitely tells you not only which plist in which OXP is broken, it even gives you the complete search path! What more on earth could you possibly want?
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

...

Post by Lestradae »

Commander McLane wrote:
It explicitely tells you not only which plist in which OXP is broken, it even gives you the complete search path! What more on earth could you possibly want?
Well, the above lines and similar ones, yes, obviously, but what about ...
[script.javaScript.warning.206]: ----- JavaScript warning: player.docked is deprecated, use player.ship.docked instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.hasEquipment() is deprecated, use player.ship.hasEquipment() instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.speed is deprecated, use player.ship.speed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.maxSpeed is deprecated, use player.ship.maxSpeed instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.fuel is deprecated, use player.ship.fuel instead.
[script.javaScript.warning.206]: ----- JavaScript warning: player.position is deprecated, use player.ship.position instead.
... those here, for example? :wink:
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

As said before, these are only warnings, not errors. Installing the latest versions of all OXPs should eventually make them disappear (apart from those which are caused by your own JS-scripts, of course; but in those you should have substituted 'player' with 'player.ship' at the appropriate places long ago as part of regular maintenance). :wink:
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

The fuel collector, which I'm testing at new release of right now, that is of course not working as intended, is causing those warnings... its all the player stuff.. that will be player.ship rather than player in the MNSR

Search and replace on player. will not work as player.consoleMessage is still the same..

I testing a new version, that is buggy, since this.enteredPlanetaryVicinity(planet) is broken...

There is al ready a timer running, this is used to detect vicinity of planets... but my logical switches are set-up incorrectly I guess... I just missed something... just need to find out exactly what...
Bounty Scanner
Number 935
User avatar
Frame
---- E L I T E ----
---- E L I T E ----
Posts: 1477
Joined: Fri Mar 30, 2007 8:32 am
Location: Witchspace

Post by Frame »

I just released a new version of the Fuel collector, it should rid you of most of your warnings...
Bounty Scanner
Number 935
Screet
---- E L I T E ----
---- E L I T E ----
Posts: 1883
Joined: Wed Dec 10, 2008 3:02 am
Location: Bremen, Germany

Post by Screet »

OK, I've tested some more...
- the thargoids quite often blow up the bars now. I've even been q-bombed within a bar
- the bars cannons sometimes fire at me when I launch, even though I am clean, and stop after one salvo
- the bars cannons often stop firing at an enemy as soon as it turns onto an autominer or other target
- I've run into the docking bays entry a few times at the moment when auto-docking (or how to name it) became active, resulting in scratched shields...maybe it's my new ship (the merlin was too powerful due to its size)
- quite often "common" escape capsules are being used?!?

...and that's where I have a suggestion, as I had it a couple of times that the ejecting mark did directly navigate into my cargo hold and that I've to do some "dirty work" afterwards: When I have trumbles on board (recent encounter with flying dutchman *GRRR*)...can I feed the victim to the trumbles? After scooping up pirate escape pods, trumbles occasionally opened the pod and ate the slaves, so this should work, shouldn't it?

"Surrender or I will feed you to my trumbles!" :twisted:

Screet
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2882
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

New Playtesting version (275). Link is here :- http://www.box.net/shared/k7tcre7dt4. As before could you delete the old version of the oxp from AddOns and put this one in instead. New Stuff:-

1) Griff's Hopper has a new paint job and shaders are added to both the hopper and the mining machines.
2) Due to a typo in the script of the last test version no mine sweepers were being added by the bars. Fixed that so bars are defended again. Minesweepers will now also engage cascade thargons.
3) Started breaking down descriptions into sub arrays of no more than 50 to improve the randomisation. This is done for the first name generator. There are now 6 subtables with 50 names in each and a die is rolled first to check which sub-table to pick from and then which name. I still often get two hunters with the same first name launched even though the odds are really against this, so I'll do some further fiddling with the randomnness.
4) Fixed typo command in the bar's and hunter's AIs.

The bars stopping fire with turrets in order to launch is deleberate. The problem with the orriginal AI was that the bar would always use its turrets. But the turrets only have a range of 5km, so when a ship attacks it from more than 5km it would just waggle its turrets at it, try to launch a fighter but fail as the AI is busy in performAttack, then you'd get loads of hunters launched in a stream once the target came in range and was blasted by the turrets. To fix this (and make turret use more realistic), when the bar attacks a targets it first spends 10 seconds fireing at it with its turrets. If the ship is out of range its attack is useless, but after ten seconds it shuts its turrets down for 15 seconds and launches a hunter. It then switches back to fireing with its turrets for 10 seconds. This means the bar will shoot at targets in range, but will launch hunters to deal with targets out of range of the turrets. The gunners though do stop fireing whilst a hunter is exiting the launch port in order to avoid pelting their own ships with plasma. So this means the bars gunners will peroidicly stop firing at a target whilst it gets a hunter in the air, but it a much more effective attack to cease fire for a few seconds in order that a hunter safely be launched to also engage the attacker.

Mark's AIs are unchanged in this release. On my To Do list.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Post Reply