LittleBear wrote:You won't get that much variety though in a single docking, its enough for about 12 different missions. Thats probably enough so there'll always be a mission fairly nearby, although it made the generator a bit of a pain to grammar test as I had to keep jumping about in order to test different combinations. As the system is also picked by dice roll from a pool of systems, on any one docking you missions are usually generated from a small selection of the total systems.
This surely explains some stuff...I expected, concerning the button messages, that those would/should deliver only three missions, without changing them, unless I jump out of the system.
About the difficulty, yeah, I do read level 1 and two for fun, but only accept level three in the quadrant/sector where I do want to go.
Concerning random stuff and luck: I've only had two visits to the bar so far where no thargoids were attacking at the moment of my arrival. Right now I had a CLOAKED thargoid warship waiting there! Luckily, though, those cloaks do not work properly, thus cause flickering...and that's enough to aim. The message log is spammed though, as it says "locked on" "lost target" and so on...and the best effect of the cloak was, that the warship practically had no energy left, it was easier to shoot than an adder...and that's quite improbable
I'm not sure...but could it be that the changes made do somehow attract more thargoids (possibly from another oxp) to the location of the bar? I also had very heavy thargoid attacks on those systems were the target was waiting to be eliminated...one battle even was massively more difficult than those navy-"missions" against the thargoids, which one can get as "reserve duty".
LittleBear wrote:The De-bug messages just mean how long must pass before the chance of a strike is called. This'll be removed in a full version, so although you'll get a warning from the hunter after that warning you won't know how close they are. Unless or until they strike. There are about 5 different random events that can happen and they run on different timers, so it should appear that criminals can co-operate sometimes.
That sounds really good! I guess when I get the message with coordinates, revenge ships are already added and after me? I ask because in those occasions I saw the ships after the next jump, not within that system, but I could just have missed them.
One time my target was again at the brink of the S area in the atmosphere of the planet...when I arrived, it's "guards" did not care about me, as they were busy shooting my target...missed it, though, as it fled into Witchspace and the bubble did close extremely fast (typically they stay a very long time - but I had no injector fuel and could by no means reach it in that short time).
A typical sight is, that the target tries to run away while the gang members attempt to take me out. If I go afte the gang, I sometimes have to jump out of the system (due to the missing W beacon) and then back in...so I typically ignore the members and go after the target. In such cases, the target attempts to flee - and even the bodyguards stop pursuing us...they won't interfere. I am not sure if it's possible to make them stick more with their leader and be more aggressive to me in such a situation, but it would be great. The gang members also never attempt to run for the Witchspace bubble, which I believe they should do. It would make things far more interesting. Anyway, I'd even like some sort of "level 4" mission, maybe the difficulty could be influenced (more?) by the players strength?
And really big congratulations concerning the auto mining ops...that's great! I even took some time just to watch, as they were pretty busy, loading a ship, flying to the next target and continuing...
And...if it's not too difficult or already in there...I guess every player who has Hatchling racers in the game would like to see that some engineer or company owner who produced such things would be a target, because of the crime to do so - as well as the parents who gave such a thing to their mislead hatchling
BTW: Is there any key that can be used in order to return to the board? For as long as the board changes, it's not so important, but if the board should become static concerning those missions it displays, it would be helpful to leave the board, check the distances on the chart and then activate the board again.
One last thing...Eric has made some changes to the Deep Space Pirates and their scripting. You probably want to contact him, as the things he achieved there might help you with the "supporters" of the victims, especially if some of them do have escort roles!
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