When I eject a q-bomb it gets a certain velocity, inherited from my own ship. If I stand still, its backwards velocity is biggest. I I fly forward, the bomb's velocity is smaller.
However, while moving away from me, it officially has a speed of 0.
is what the console says, despite of the bomb's high velocity.> player.ship.target.speed
0
Now I've got a problem. How do I stop something which for scripting purposes has a speed of 0, while in reality it moves fast? setSpeedTo: 0 doesn't work (speed is already 0), same for setSpeedFactorTo: 0. Also performHold brought me no luck.
Oh, and I already changed its thrust from 0 to positive values. First I tried 10, then 50, then 1000. To no avail.
What else can I do to make it stop? How does it work for escape pods? Doesn't their inherited injection speed drop to 0 after a while and is replaced by their engines' speed?