Just found it for sale on a Navy Constitution class ship....
Along with other things

I've searched the wiki but just drew a blank

Moderators: winston, another_commander
No, it does work. When you have the countermeasure, the ships show as grey blibs on your scanner. It is however a big bug when this item came for sale. It gives a great opportunity to write some very special missions. Currently it does not make sense a player could buy it and it even will spoil any sensible future use of it.Thargoid wrote:The Military Scanner Filtering is supposed to make ships equipped with the MASC'M re-appear on the scanner (it should cancel the effect of the MASC'M), but that part doesn't seem to work (NPC ships with the MASC'M are still scanner-invisible even if the player has the filter installed).
I don't think so, unless you do not want to have such an item, that probably is too powerful. I had that problem before installing the test version of Oolite nor the Addons....but I've definitely got the impression, that the MASC causes the problem to appear more frequently:Tivva wrote:Thanks for the quick answers guys.
Just wasted 75,000 credits then....
Best go back a save
I wish I would still have the good photos of the cougar on the C64, but I've only got the very bad ones leftCommander McLane wrote:Anyway, these items were never meant to be buyable.
Personally I would consider their bare availability a bug, or probably more precisely, a pollution of the Oolite experience. Therefore I would never consider installing an OXP that causes this kind of pollution.
Screet wrote:I don't think so, unless you do not want to have such an item, that probably is too powerful. I had that problem before installing the test version of Oolite nor the Addons....but I've definitely got the impression, that the MASC causes the problem to appear more frequently:Tivva wrote:Thanks for the quick answers guys.
Just wasted 75,000 credits then....
Ships become hostile and start heading for me...but then they turn yellow again or just do a fly-by without even firing their lasers. However, the other ships DO notice me - they just have quite some chance to stop doing so for some time, then notice me again.
Concerning the missiles, I did not notice that effect, but now that I've read about it, I can confirm that it works. Maybe that's even something too strong and a chance of the loss of target for missiles would be a better result?
Anyway...since I've now got a ship that has enough energy supply for ECM, it practically only changes things when facing a Condor - which do empty their missile reserves pretty soon anyway, so running from one, until the missiles blow up, and then heading back solves the thing for anyone without MASC. A Condor, that comes out of a fight typically already has all missiles depleted, anyway. That's why I suggest that those ships should fire much smaller salvos at single opponents.
Screet
The behaviour observed happens with Realistic Shipyards in. Problem is, as far as I know there is no way to specify how many missiles a ship releases on which ships.Screet wrote:... a Condor - which do empty their missile reserves pretty soon anyway, so running from one, until the missiles blow up, and then heading back solves the thing for anyone without MASC. A Condor, that comes out of a fight typically already has all missiles depleted, anyway. That's why I suggest that those ships should fire much smaller salvos at single opponents.