Q-Bomb warning message for AI
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Q-Bomb warning message for AI
Someone can program a Q-Bomb warning message like "missile incoming" or "Q-Bomb incoming"? Maybe it's fun to watch the other ship run away from the sphere....
I've played to Elite in the 1988.
Now I play Oolite.
Now I play Oolite.
Missile warnings are already in place. Eric's Missile Analyser OXP does that (unless the missile is a standard one, which gets ignored) and my Anti-Missile System (which I'm just final-testing, for release probably sometime next week) will do it for any incoming missile, and fire off an interceptor dart to try and destroy it.
Q-Bombs are usually quite obvious when they go off, the big blue sphere is a bit of a clue But I guess to detect their actual launch would be a possible extension to MA (and perhaps AMS) too, although it would have to be done in a different way (by timed scan). Both MA and AMS use an existing event for missile detection, which doesn't cover Q-bombs.
Q-Bombs are usually quite obvious when they go off, the big blue sphere is a bit of a clue But I guess to detect their actual launch would be a possible extension to MA (and perhaps AMS) too, although it would have to be done in a different way (by timed scan). Both MA and AMS use an existing event for missile detection, which doesn't cover Q-bombs.
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- LittleBear
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Just adding a conslemessage or comms message to the ENTER state of the timebombAI would do it. The bomb sends a message "Warning Q Bomb Active" or whatever and 5 seconds later it blows. The q-mines dropped by victims in random hits send a randomised taunt before exploding. If you wanted to replace the native timebombAI with the randomhitstimebombAI then all mines in the game would do this.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Wouldn't that risk rogue console/comms messages if an NPC decides to drop a Q-bomb anywhere in the system though?
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- LittleBear
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Think it would be OK as the bomb only has the default scanner range of 25km so the player only recives the comms message if the bomb is on his scanner (which would be when you want the warning). I think the bug with Thargoid death cries appearing from ships the player can't see and with no ship IDed on the Comms Log is due to Bugs having a scanner range of 50kms. So a dying thargoid out of scanner range still sends the player his last words! Not 100% on this though. I'll just switch it on my system and see what happens. I guess it will mean your own bomb also warns you its about to explode. Damm the Galatic Heath and Saftey Executive with their stupid mandatory warnings!
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Eric Walch
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No the but with thargoids was that they usedLittleBear wrote:I think the bug with Thargoid death cries appearing from ships the player can't see and with no ship IDed on the Comms Log is due to Bugs having a scanner range of 50kms.
Code: Select all
this.shipDied = function ()
{
player.commsMessage(expandDescription("[thargoid_curses]"));
}
Code: Select all
this.shipDied = function ()
{
this.ship.commsMessage(expandDescription("[thargoid_curses]"));
}
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- Cmdr Wyvern
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As it is, dropped mines are silent, the red/yellow flashing blip on the scanner being the only warning before they go off, except for the Random Hits mines cussing you then going off.
I'm thinking maybe a dropped mine - ANY mine, not just q-bombs; there's some mines in the M&B OXP, after all - should sound the ships alarm and flash a HUD warning, same as missiles do. Sort of like:
Vroop! Vroop!
"DANGER! Live mine detected!"
It's likely that can't be done just by modifying the AI.
I'm thinking maybe a dropped mine - ANY mine, not just q-bombs; there's some mines in the M&B OXP, after all - should sound the ships alarm and flash a HUD warning, same as missiles do. Sort of like:
Vroop! Vroop!
"DANGER! Live mine detected!"
It's likely that can't be done just by modifying the AI.
Last edited by Cmdr Wyvern on Mon Nov 17, 2008 9:13 pm, edited 1 time in total.
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
The only problem with that is a lot of recent equipment (including a lot of my own) uses a mine as a method of triggering. Examples being fuel tank, probe, drones, ECD (from my energy equipment). We'd need some way around that as NPCs can also use some of these too.
My OXPs via Boxspace or from my Wiki pages .
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- Cmdr Wyvern
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hmmm....
Maybe a not_weapon key for the equipment.plist, to be used on those non-explosive mines, ie droptanks, ECDs, drones, ect?
Maybe a not_weapon key for the equipment.plist, to be used on those non-explosive mines, ie droptanks, ECDs, drones, ect?
Running Oolite buttery smooth & rock stable w/ tons of eyecandy oxps on:
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
ASUS Prime X370-A
Ryzen 5 1500X
16GB DDR4 3200MHZ
128GB NVMe M.2 SSD (Boot drive)
1TB Hybrid HDD (For software and games)
EVGA GTX-1070 SC
1080P Samsung large screen monitor
- Eric Walch
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I think that is the purpose of most mines: Stay undetected until it is to late while missiles try not to hide but surprise their target with speed. (In that definition are cruise-missiles not fitting as missiles but as mines.)Cmdr Wyvern wrote:As it is, dropped mines are silent, the red/yellow flashing blip on the scanner being the only warning before they go off, except for the Random Hits mines cussing you then going off.
UPS-Courier & DeepSpacePirates & others at the box and some older versions