A tiny little cosmetic bug.
I think the bindable shader uniform 'throwingSparks' doesn't toggle properly when you take a lot of damage from excessive hull heat when flying into a sun or through a planets atmosphere.
If you manage to escape in time before you explode the bool doesn't go back to false even if your shields & energy charge back to maximum. Also no sparks come out of the ship when the bool is true.
It's not all bad news though - it all works properly if you use guns to shoot a ship into it's throwingSparks state - sparks come out and the bool toggles to true, as the ship recovers the sparks stop and the uniform bool toggles back to false - this just doesn't happen when the damage is caused by hull heat, the bool toggles to true, not sparks come out and the bool never toggles back to false.
'throwingSparks' uniform bool & damage from hull heat
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