RELEASED: Famous Planets v1.1. with music packs
Moderators: winston, another_commander
- pagroove
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- Location: On a famous planet
@Svengali
This weekend I will give you a link so that you can take a Beta look at it if you want? I'll post it tomorrow and send a pm to you.
This weekend I will give you a link so that you can take a Beta look at it if you want? I'll post it tomorrow and send a pm to you.
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- pagroove
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okay!
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Strange!!Svengali wrote:Yes, but please take a look in your saved-game. There you will find the above mentioned missionVariable - implemented by an old version of FP and never deleted.pagroove wrote:Well I added a lot of planets an didn't update anything to the script but it just works.
I never had an older version of Famous planets and still there is no need to change that line in system redux script. It works fine without it
Right, overlooked that it is placed in startUp. On that point a script has no access to missionVariables at all so the check in SystemRedux will always fail. By replacing it with the check for the FP-worldScript it will work. When I wrote the Hyperradio I've made a lot of tests when the script gets access to missionVariables and the earliest point is reset. You can crosscheck it - take a look in Eric's demoscript.js in UPS. That means that it has never worked in SystemRedux :-)Ark wrote:Strange!!Svengali wrote:Yes, but please take a look in your saved-game. There you will find the above mentioned missionVariable - implemented by an old version of FP and never deleted.pagroove wrote:Well I added a lot of planets an didn't update anything to the script but it just works.
I never had an older version of Famous planets and still there is no need to change that line in system redux script. It works fine without it :roll:
- Star Gazer
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OK. I guess it must be me, but I cannot get the main file to unzip. When I try to unzip it reports that it is not in a recognisable format.
I have downloaded the file four times now, and every attempt to unzip it has failed.
Are there any suggestions as to what might be wrong?
I am running a Mac Pro with OSX 10.5.5, unzipping with Stuffit 12 expander.
I have downloaded the file four times now, and every attempt to unzip it has failed.
Are there any suggestions as to what might be wrong?
I am running a Mac Pro with OSX 10.5.5, unzipping with Stuffit 12 expander.
Very funny, Scotty, now beam down my clothes...
- pagroove
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I'm not on a Mac, any other Mac users out here who can help Stat Gazer?
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
- JensAyton
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Well, there are a few problems with that.Star Gazer wrote:I am running a Mac Pro with OSX 10.5.5, unzipping with Stuffit 12 expander.
- StuffIt Expander has always been really, really bad at dealing with zips.
- StuffIt Expander 12 is obsolete. The current version appears to be 13.0.2.
- StuffIt is obsolete anyway, except for dealing with ancient files. Creating new StuffIt archives is inadvisable, since locking yourself to a proprietary archiver with declining market share is asking for trouble.
E-mail: [email protected]
- pagroove
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Thnx Arhuman for this answer
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
Dock and launch again :-)OSH wrote:Music is simply great, but how can I loop playing?
You can't with the streamed version. It doesn't have the methods to loop a song (or they are not accessable for scripts). That's the difference between music and sounds. Sounds can be looped, but they are not on all platforms streamed.
- JensAyton
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An oversight. In 1.73, Sound.playMusic("foo.ogg", true); will loop. (The second parameter will simply be ignored in 1.72, so it’s backwards-compatible.)
E-mail: [email protected]
- pagroove
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thnx.OSH wrote:Music is simply great, but how can I loop playing?
Check also my myspace adress then
myspace.com/pagroovemusic
For P.A. Groove's music check
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
https://soundcloud.com/p-a-groove
Famous Planets v 2.7. (for Povray)
https://bb.oolite.space/viewtopic.php?f=4&t=13709
:-) Is there possibly another property to detect if a song is playing?Ahruman wrote:An oversight. In 1.73, Sound.playMusic("foo.ogg", true); will loop. (The second parameter will simply be ignored in 1.72, so it’s backwards-compatible.)
@OSH - Hey sorry man, I totally forgot to say 'welcome on this side of Riedquat' - think I'm getting old.