Station Approaches and manual docking

An area for discussing new ideas and additions to Oolite.

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pagroove
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Post by pagroove »

@Micha:

WinXP.
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Post by Micha »

@pagroove:

Here you go:
[edit]Link pulled - if anybody else wants it, send me a PM[/edit]

Let me know if you have any problems - there's readme files in the package.
Last edited by Micha on Thu Oct 30, 2008 10:55 am, edited 1 time in total.
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Post by TGHC »

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Post by pagroove »

Hey man !!!! Thnx. Shouldn't it be on the test releases page of Oolite EDIT> (I've seen the readme now and the answer is no ) though?
and now back on topic. Gonna try the docking things soon! :wink: :D

But 1000th times thanx
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Post by another_commander »

Just wanted to say that, although Micha has been a member of the dev team for a while now, we cannot provide support for an unofficial release. Anyone using the package linked to above does so at their own risk.
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Post by Micha »

I mention in the readme that this package is unofficial (in BIG LETTERS) :D
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Post by Commander McLane »

Micha wrote:
I mention in the readme that this package is unofficial (in BIG LETTERS) :D
Aaaaah, the age-old problem that nobody reads readMe's... :?
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Post by Micha »

Having now managed to test the package on another machine I discovered that there's a couple of DLLs which needed updating/replacing. I've also added the required DTDs in the case where your machine can't access them online.

Also changed the titlebar version string to highlight the fact that this is an unofficial version.

Package is at Rev2 now - same URL just updated filename. PM me if you want the full link.
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Post by pagroove »

Excellent this approach control. Just docked at Tionisla. Traffic was heavy and a Trader crashed on approach and because of that the station declared an emergency and my docking slot was withdrawn. Also excellent to wait till the launching tubes are cleared!

Just an add on suggestion: could this also be reversed so that you have to ask launch clearance. Now it is so that the controllers know that there are ships in the launch queue but shouldn't they also know when you want to take off?
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Post by another_commander »

pagroove wrote:
Just an add on suggestion: could this also be reversed so that you have to ask launch clearance. Now it is so that the controllers know that there are ships in the launch queue but shouldn't they also know when you want to take off?
Veto on this. It would be extremely frustrating having to wait for traffic to move every single time you must launch. During testing, I had many times 6 or more ships in the queue. I would never want to subject a player to such kind of standby.
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Post by pagroove »

mmm you are right I think. I understand. It would certainly slow down gameplay. Anyway it is excellent already :D
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Post by Micha »

Launch clearance already exists in a way - your ship clock is is wound forwards by 10 minutes whenever you launch. So while its not explicit you can imagine it happening.
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Post by Commander McLane »

Micha wrote:
Launch clearance already exists in a way - your ship clock is is wound forwards by 10 minutes whenever you launch. So while its not explicit you can imagine it happening.
Which is by the way--Selezen made a remark in this direction as well--much more Elitey. You know, that old the-important-part-of-the-gameplay-happens-in-your-head thing.
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Post by FSOneblin »

another_commander wrote:
No, not for every planet. You do it once in the universal section of planetinfo.plist
Ok, now that it is out 1.72, where could I find the planetinfo.plist?
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Post by LittleBear »

In the Config folder (which is in Reasorches, which in turn is in Oolite.app).
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