Witchspace, possible to exit?
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- DaddyHoggy
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Could you install the OXP and then hack your save file so that you have the equipment? Suddenly you're in a parallel ooniverse which is exactly the same except in this ooniverse you'd already bought the fuel pod...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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- DaddyHoggy
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Nah, that's what the JS Console is for
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- JensAyton
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Have I introduced you to my :killAllThargoids macro? ;-)Thargoid wrote:Nah, that's what the JS Console is for ;)
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Ah, so that's what the big red button's forAhruman wrote:Have I introduced you to my :killAllThargoids macro?Thargoid wrote:Nah, that's what the JS Console is for
Drew - see here, console is built-in for MacOS and ported as an external app (links to it on the wiki page) for 'doze and Linux (all need debug OXP installed to activate and get it to talk to Oolite).
Last edited by Thargoid on Wed Oct 22, 2008 11:50 am, edited 2 times in total.
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- Eric Walch
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One option for such cases would be to install UPS-Courier and help fellow traders. When you do good to others, others will do good to you.Konrad Mule wrote:So I've just slaughtered a fleet of Thargons and I'm doomed to rot here in deep-space for eterntity? I guess the only option is to down my last bottle of Ineran Brandy and press the self-destruct button. Oh, wait a sec, it looks like you forgot to include a self-destruct system in the Mk III?
From a certain point onwards in this oxp you will encounter ships in need of fuel. After you helped a few of them, there is a 50% chance that there will be a fuel ship somewhere around after a miss jump to help you. You will find them by tuning your space compass to "F" after a miss jump.
It's not 100% proof, but 50% is not bad also, when the alternative is to wait their for ever until you die from boredom.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
Offcourse there is the big bad cheat...
player.fuel = 7.. in the debug console...
or player.target.energy = 0
Avoiding that, use fueltanks, and the Fuel Collector...
I should really link it in my sig one of these days...
player.fuel = 7.. in the debug console...
or player.target.energy = 0
Avoiding that, use fueltanks, and the Fuel Collector...
I should really link it in my sig one of these days...
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- JensAyton
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http://wiki.alioth.net/index.php/Debug_OXPKonrad Mule wrote:How do I access the debug console?
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In my experience with original Elite (for the PC) being yanked out of Hyperspace by Thargoids always left the Commander with enough fuel left to re-enter Hyperspace and travel to a nearby system or the system a Commander intended to jump to in the first place.Micha wrote:To be honest, I can't recall ever getting 'stuck' in Witchspace in original Elite - sure, I got sucked in by a bunch of Thargoids once in a while, but if I managed to survive I always had enough fuel for a jump back out - even if I had to backtrack to my starting system.
Now, either I always got very lucky (unlikely), or my memories aren't what they used to be (quite likely), or original Elite ensured your misjump always left a minimum amount of fuel to get you to the closest system..
Darn, I really will have to dig out that emulator one of these days, won't I??
I gather from reading various posts on this forum, that Oolite doesn't always behave as Elite did.
"I shouldn't have taken off in this crate without more ammo..." Sergeant Knox - Star Blazers
- DaddyHoggy
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Welcome CaptEcho - in the C64 version a mis-jump, could and would sometimes leave you with insufficient fuel to jump to a system...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Commander McLane
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I honestly don't recall the behaviour in my Elite versions. However, Oolite works like this: All misjumps, whether accidental or forced, consume the full amount of fuel needed to arrive at the selected destination. Therefore a misjump between two systems which are the maximum distance of 6.8 LY apart, will leave you stranded between them with only 0.2 LY fuel left. Which also means that the maximum safe distance to jump between is half of the maximum, meaning 3.2 LY (distances are always multiples of 0.4 LY). This would leave you with enough fuel (3.8 LY) to either proceed on your way or return to your origin. All this of course provided there are no other systems closer by. But in that case you wouldn't have needed to make a long jump in the first place, but could have done two shorter jumps and save a lot of in-game time.