When I add ships with the addShipsAtPrecisely.... they appear in the right place, but they end up pointing in random directions.
| see three ways to solve this.
1) With AI: Let them search for the systemStation, just a station or the witchpoint. All these are fount beyond scanner range. Then do a "setTargetToDestination", followed by a "faceDestination".
2) With a JS world script: Copy the orientation of one object and give it to all others. With such a script you could even rearrange the ships into a fixed pattern.
3) With a JS ship script. Let it orientate itself in a fixed with a startup script.