modernized targetting system
Moderators: winston, another_commander
modernized targetting system
The oolite targetting system is really primitive. Simple "friend or foe" displays were sufficient for classic Elite, but become very frustrating in larger battles and missions where specific ships must be located and monitored. Managing large group of mixed friends and enemies is very confusing. Missions that require finding particular ships quickly and then escorting them (like the localhero one) would be made much more enjoyable with more advanced scanner/targetting system.
I think the "X-Wing" style targetting system is really excellent and a good model to go on. The joy and fun in the game is being immersed into the mission goals and status, not (for me) on the mechanics of targetting and keeping track of goal targets (after all that's what computers are good for!). In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul.
In order to support large battles and larger missions where specific targets need cover/support, being able to:
+ target "nearest enemy"
+ cycle through all ships
+ cycle through all enemies, friends
+ store important targets into target memory hot keys so that you don't need to "-" and "+" your way through dozens of ships to find the location and status of just one.
For purists this new targetting system could be excluded from "strict" mode.
I think the "X-Wing" style targetting system is really excellent and a good model to go on. The joy and fun in the game is being immersed into the mission goals and status, not (for me) on the mechanics of targetting and keeping track of goal targets (after all that's what computers are good for!). In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul.
In order to support large battles and larger missions where specific targets need cover/support, being able to:
+ target "nearest enemy"
+ cycle through all ships
+ cycle through all enemies, friends
+ store important targets into target memory hot keys so that you don't need to "-" and "+" your way through dozens of ships to find the location and status of just one.
For purists this new targetting system could be excluded from "strict" mode.
- DaddyHoggy
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I thought some of the additional equipment available via OXPs covers some/most/many of your suggestions already...
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- DaddyHoggy
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Ok, having looked (precisely) what you requested - the OXPs I thought did what you wanted don't quite (but perhaps they could be modded).
The three I initially thought of were:
http://wiki.alioth.net/index.php/Multi-Targeting_System
and
http://wiki.alioth.net/index.php/Scanne ... nhancement
and
http://wiki.alioth.net/index.php/Target ... ry_Upgrade
The three I initially thought of were:
http://wiki.alioth.net/index.php/Multi-Targeting_System
and
http://wiki.alioth.net/index.php/Scanne ... nhancement
and
http://wiki.alioth.net/index.php/Target ... ry_Upgrade
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Umm those aren't OXP's, that's trunk equipment
Not that this would prevent tweaking and modification (a la Frame's Bounty Scanner for example), just makes it a little more of a challenge and maybe needing assistance from on-high in places...
Not that this would prevent tweaking and modification (a la Frame's Bounty Scanner for example), just makes it a little more of a challenge and maybe needing assistance from on-high in places...
My OXPs via Boxspace or from my Wiki pages .
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- DaddyHoggy
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Re: modernized targetting system
While I agree that there could be more enhancements to the target computer, I would not agree with the above statement. The quite complex missions with huge and confusing battles in Assassins.oxp are playable (and have been played by many Ooliteers) with the targetting system as it is now.CmdrLUke wrote:In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul.
And I am also concerned with the making-things-too-easy-may-take-the-fun-out-of-them effect.
Re: modernized targetting system
That depends entirely on the subjective notion of "fun." For me, the search is not "fun" if it goes on longer than 2 sweeps of the shipping lanes. "Fun" for me is engaging the enemy and scooping up the canisters afterwards . Missions in, for example, Xwing are very hectic and involve large numbers of targets, and the "fun" is in doing the mission (preventing attacks on targets, escort duty, destroying targets, etc.), not trying to find out where the enemy is. The targetting system is a tool to execute the mission, it's not part of the fun of engaging (for me).Commander McLane wrote:While I agree that there could be more enhancements to the target computer, I would not agree with the above statement. The quite complex missions with huge and confusing battles in Assassins.oxp are playable (and have been played by many Ooliteers) with the targetting system as it is now.CmdrLUke wrote:In order to build multi-part missions with multiple subgoals and have them be playable, the ship targetting system needs an overhaul.
And I am also concerned with the making-things-too-easy-may-take-the-fun-out-of-them effect.
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In assassins missions holding down ¬ on the keyboard will identify your target amongst a group. Holding down this key causes Oolite to mark on the scanner the last ship to hail you (lines come up around its golf club). In the battles I've scripted the target always tends to send a cheeky taunt over the comms channel, so you can use this to ID him.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- JensAyton
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I’m pretty sure I don’t have a logical not sign on my keyboard. :-)LittleBear wrote:In assassins missions holding down ¬ on the keyboard will identify your target amongst a group.
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Odd! On the PC build holding down ¬ (` in small case) does the trick.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
Very odd, i do not see that sign on my standard 102 keyboard either. and i´m using a PCLittleBear wrote:Odd! On the PC build holding down ¬ (` in small case) does the trick.
It has however a danish lay-out.
The small case key ` has these two other signs,
| and ´
but not the sign identified by hex #AC or 172 in the ASCII table... ¬
I´m using the small case "½" key,the upper key is "§".. of that key. which is the key above the tabulator key...
Bounty Scanner
Number 935
Number 935
- LittleBear
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Maybe its a Dell thing! I get (on the key next to the 1 and above the Q) ¬ and `. Hmm my Acer laptop is the same.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.