Here is the update of the Adder, I guess its pretty much complete apart from abit of d&b.
I will be starting the Anaconda next, or maybe containers not sure yet, let me know what you think.





Moderators: winston, another_commander
Nice idea, What i am thinking of doing....Maybe make a number of different colour/toned skins using the colours from a 12 colour, colour wheel.Thargoid wrote:Nice looking ships there. My only slight concern would be the blue one might be difficult to see in-flight against a black space background. But that could either be deliberate, or overcome by using a flasher or few...
I was going to keep a plain ship just for the peeps who dont want to use the paintjob option!Micha wrote:@idolknight: imho that looks much nicer, although you might want to add an uncoloured (grey) version as well as that looks nicely industrial.
I really don`t think that it looks horrible, just much more brilliantwell, it looks a bit horrible though
Glad to hear itwhen the dark ships problem gets properly addressed it's going to look much, much better
About the same length of time as me thenidolknight wrote:I guessed the flasher thing would be like the lights on the docking beacon. I think I will keep away from them for now, I am a total noob to oolite. I have only been playing it for a few months, bloody love it!
I found the post I was thinking of (click here). That gives details of how to do ships of varying texture (using it and the like_ship shipdata.plist key). It just saves having multiple duplicate dat files for the same ship type, differing only in which texture they refer to. And don't be afraid of this kind of scripting, with the help of the wiki information and reference to the many existing examples around (trunk and OXP) they're not difficult to get your head around - even an idiot like me can do itidolknight wrote:As for the info on the ship textures, very interesting, I was wondering if something like that was workable. I wont look into it now, but I will crack on with making a selection of textures for the Adder. I guess aslong as the texture swap thing in shipdata.plist is workable then there is nothing to stop that in the future. I am dull when it comes to any sort of coding lol
It's designed for scripter coding, but it's also very useful to be able to inject ships directly into the Ooniverse, for example the ones you've just spent hours creating and now want to test and indeed just see majestically flying in spaceidolknight wrote:I am also a windoze slave, I will check out the debug option, it look very useful! Thanks for the info Thargoid!
Thank You!!Griff wrote:so if you play Oolite with shaders enabled, unzip this oxp to your addons folder, put on your sunglasses and play Oolite as if Misters Blinn, Phong and Gourard had decided to take up a life of hanging out at the beach skateboarding instead of going to college.
who turned up the lights.oxp http://www.box.net/shared/leormrzeqy