how to get nice textures

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
dogeddie
Above Average
Above Average
Posts: 24
Joined: Tue Aug 26, 2008 5:28 pm

how to get nice textures

Post by dogeddie »

I'm an Oolite noob. I have installed vers 1.71.2. I've also installed the System Redux.oxp for the beautiful planets. But my ships and stations look nothing like these? http://developer.berlios.de/screenshots/?group_id=3577

Can someone help point me in the right direction?

Such as:
http://developer.berlios.de/dbimage.php?id=4094
http://developer.berlios.de/dbimage.php?id=4090
http://developer.berlios.de/dbimage.php?id=4088
http://developer.berlios.de/dbimage.php?id=4087
http://developer.berlios.de/dbimage.php?id=4086
http://developer.berlios.de/dbimage.php?id=4047
Last edited by dogeddie on Wed Sep 03, 2008 2:53 pm, edited 1 time in total.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

Firstly it'll depend on the kit you're running Oolite on, especially the graphics card (and drivers thereof). If it's capable, the switching on of shaders will also make things look nicer (so I hear, my laptops can't cope with them :cry: ).

For the latter, when docked go to the game options (under the F2 screen on a PC), or when in space pause the game ("P") and then likewise.
User avatar
Spooky
Dangerous
Dangerous
Posts: 108
Joined: Sun Feb 12, 2006 5:05 pm
Location: Portsmouth, UK
Contact:

Post by Spooky »

http://wiki.alioth.net/index.php/OXP#Table_of_all_OXPs

Sung's Detailed textures will help with the ships.
P.A. Groove Stations OXP with help with the stations.

Personally I also use Random Hits, FighterHUD and Your Add Here.

Enjoy
Spooky
www.int13h.com
Evil Genius

The most merciful thing in all the world is the inability of the human mind to correlate all of its contents.
dogeddie
Above Average
Above Average
Posts: 24
Joined: Tue Aug 26, 2008 5:28 pm

Post by dogeddie »

Pent 4 3.0 w/ ht
2 Gig RAM
ge Force 6800 128mb

She's getting a little older, but I believe it should support the shaders used
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Post by Thargoid »

I'd say have a look and see... And also even if it supports them, make sure they're turned on ;)
dogeddie
Above Average
Above Average
Posts: 24
Joined: Tue Aug 26, 2008 5:28 pm

Post by dogeddie »

Thanks - I'll try your suggestions tonight!
CmdrLUke
Deadly
Deadly
Posts: 170
Joined: Sun Aug 31, 2008 3:23 pm

Post by CmdrLUke »

Thanks for the suggestions, with the plethora of OXPs out there it's hard to know which ones are the "base" ones to install.

I installed both the Sung's textures and the Grove Stations and it makes a big difference! I still haven't been able to turn on the shaded planets because I think it's disabled in 1.71.2 from what I've read?
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6683
Joined: Wed Feb 28, 2007 7:54 am

Post by another_commander »

CmdrLUke wrote:
I still haven't been able to turn on the shaded planets because I think it's disabled in 1.71.2 from what I've read?
If you are referring to the procedurally textured planets, then yes, they are disabled by default in 1.71.2. But you have two options: a) Install the System Redux OXP (excellent alternative) or b) build Oolite with -DALLOW_PROCEDURAL_PLANETS in the ADDITIONAL_OBJCFLAGS section of the GNUmakefile. Then, pause during flight and press 'T' to activate them.
Post Reply