Is it possible to have more than one texture for the same ship without using a separate .DAT file
And for the bonus points
Can you specify and/or randomly choose which texture is used by plist or script
TIA
Ship modelling question
Moderators: winston, another_commander
- Gunney_Plym
- Dangerous
- Posts: 64
- Joined: Wed Jun 25, 2008 12:22 pm
- Location: Sol 3, mostly.
Ship modelling question
Gunney.
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Gunney - this may sort of answer what you want - the short answer is no, but this seems to be a compromise: https://bb.oolite.space/viewtopic.php?t= ... c&start=60
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Why am I suddenly quite glad my poor little hardware can't cope with shaders? That route seems interesting if complex, but for people whose kit can't support shaders (or those who have them turned off) it won't help.
But I would agree, in my experience the answer is "no". The closest approximation is multi-Dat's, like_ship and suitably set-up ship roles.
Unless of course you mean different textures on different parts of the ship which is done by sub-entities, but I don't think you do.
**Wanders away before brains begin to dribble out of ears**
But I would agree, in my experience the answer is "no". The closest approximation is multi-Dat's, like_ship and suitably set-up ship roles.
Unless of course you mean different textures on different parts of the ship which is done by sub-entities, but I don't think you do.
**Wanders away before brains begin to dribble out of ears**
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
- Gunney_Plym
- Dangerous
- Posts: 64
- Joined: Wed Jun 25, 2008 12:22 pm
- Location: Sol 3, mostly.
Thanks guys, the answer is pretty much what I expected.
Thargoid, your assumption was correct. What I wanted was to do several colour schemes, marking sets, what-have-you for the same ship without having to create a distinct model for them all.
To my eyes it looked as if the texture was too deeply tied into the model so I am not at all surprised.
Thargoid, your assumption was correct. What I wanted was to do several colour schemes, marking sets, what-have-you for the same ship without having to create a distinct model for them all.
To my eyes it looked as if the texture was too deeply tied into the model so I am not at all surprised.
Gunney.
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
You can replace the textures on a model using the materials property (shaders are not required).
This works back to about 1.68 or so.
Code: Select all
my_ship =
{
like_ship = "cobra3-pirate";
materials =
{
"cobra3_redux.png" =
{
diffuse_map = "my_ship_texture.png";
};
};
}
E-mail: [email protected]
- Gunney_Plym
- Dangerous
- Posts: 64
- Joined: Wed Jun 25, 2008 12:22 pm
- Location: Sol 3, mostly.
Ah, very interesting. Have to give that a try.
Gunney.
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym
"In space nobody cares if you scream"
Wiki Page : http://wiki.alioth.net/index.php/User:Gunney_Plym