The Shipyard at the End of the Ooniverse. Modeller's bit.

Discussion and information relevant to creating special missions, new ships, skins etc.

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Amen Brick
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Post by Amen Brick »

Wish I'd brought my two new ship designs in! Oh well, tomorrow it is.
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Ramirez
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Post by Ramirez »

Been a bit busy with RL recently to do detailed Oolite work, but here are some designs of a ship that I'm provisionally calling the Banshee.

Image

I might make it a high speed cargo runner, better at going in a straight line than getting involved in dogfights.
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Post by DaddyHoggy »

Welcome back Ram'z - nice looking ship!
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TGHC
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Post by TGHC »

Very very nice, looks like it could be a Bertone styled ferdie
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Post by Thargoid »

Just saw the pic below in Pop Sci, now there's a possible design inspiration (they're robots, not real jellyfish)...

Image

To perhaps something like this (with a bit of z-axis stretch):

Image
Image

I think I might play some more with this inspiration...
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Post by TGHC »

Excellent. :D
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Post by Stromboli »

I don't like the tail as much, I think it'd be best if it tapered out a bit.

Otherwise, it's looking good!
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Post by JensAyton »

Surely that’s a cluster missile? ;-)
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Post by Thargoid »

Stromboli wrote:
I don't like the tail as much, I think it'd be best if it tapered out a bit.

Otherwise, it's looking good!
That was the part that gave me problems, as on the original pic it's not really too well defined. The current one actually tapers back in again (it doesn't show from the angle on the pics above, I'll post a tail-on view tonight).

I tried tapering outward (before I stretched the image along Z-axis) and it ended up looking like a table-lamp :oops: It's one for a little more playing I think...
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Post by Thargoid »

Ahruman wrote:
Surely that’s a cluster missile? ;-)
I did ponder that route for things, but Ramirez has superbly covered all requirements for missiles and bombs in his OXP, so decided to go for a ship-style instead.

Although I have got some thoughts in mind which I'm planning once I've reviewed the AI writing wiki pages and have a little more free time than I currently have - too busy invading the galaxy ;)
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Post by Ramirez »

That looks pretty good, Thargoid. If you get the top half, or just the spine/tentacle shings rotating around the Z axis that would be cool, and also some funky shader effects (that I'm afriad I haven't got to grips with yet). Aegidian's Weeviloid Hunter would be a good place to look up the technical details.

I've never been very good at the texturing myself so if anyone would like to have a go at painting the Banshee I'll upload the wings file for people.
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Post by Thargoid »


Thanks. Shaders I'm afraid I can't do, as my kit doesn't support them (I do most of my work on laptops, and my desktop machine is very old and decrepit). But likewise I'm more than happy to make the wings file available if someone else would like to assist.

I did wonder if it would be possible to do something with the tentacles, will go hunt the weeviloid for clues, thanks for the pointer.

As a thought would a "shipyard" file area somewhere for wings files of the various ships be possible, so people can get inspiration, play/modify or re-texture/shade existing ships?

Update - OK, maybe I'm being a dumb alien, but where can I get the Weeviloids OXP? The link points to Oosat, and I can't find it there?
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Post by Disembodied »

Hi Thargoid. The Weeviloid OXP is available on the Oosat 1 site. Not where the wiki link points to, I know, but...
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Post by Thargoid »

Disembodied wrote:
Hi Thargoid. The Weeviloid OXP is available on the Oosat 1 site. Not where the wiki link points to, I know, but...
Thanks, can't check there at the mo (I'm at work, and Oosat 1 is proxy-blocked but here and Oosat 2 aren't). Will look later.
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Post by Thargoid »

And now the updated version, including tail-on view and also added a couple of tentacle rings (which if I can sort it will counter-rotate). It's probably going to be christened the "Man o' War".

Image

Image

Now to go get that Weeviloid OXP... :twisted:
Last edited by Thargoid on Fri Jul 25, 2008 1:48 pm, edited 1 time in total.
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