This bit, i've never seen...Stromboli wrote:
It says that "you save this document with the extension '.png' at the end of the name. The required extension is '.bmp'."
The Shipyard at the End of the Ooniverse. Modeller's bit.
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- Amen Brick
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It shouldn’t be a problem to work with it in BMP and convert it to PNG for Oolite.
E-mail: [email protected]
Re: The Shipyard at the End of the Ooniverse. Modeller's b
1) so thats why my latest 1072 vertice smooth round ship isnt working... Interestingly I can still play with it, its just invisible... how about that for a method to create permanently cloacked piratesAmen Brick wrote:Try to keep the faces below 375 and the vertices below 590 as the conversion to .dat format leads to triangles being formed (which may deform a badly moulded design) that can take the Faces/Vertices over the working limit of 500/800.
Ships travel along the z axis.
2) thats why my non smooth round ship was at an od angle compared to its engines and lasers when I looked at external view
That is one REALLY nice hull texture, really like the plating effect where did you get that from?Stromboli wrote:Well, here are some views of my (nearly) completed ship.
I must ask how you guys do things like engines and such, I'm currently stumped.
Also, it refuses to use any format other than bmp. Is the PNG format required for Oolite?
The engines themselves can just be light patches with some greebles drawn around them the exaust vents etc are put in by the game from the plist files, I believe you can add a shader map which is like a texture to add more "glowiness" to the engines themselves.
- JensAyton
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Yes.Stromboli wrote:Also, it refuses to use any format other than bmp. Is the PNG format required for Oolite?
Most image editors should be able to convert BMP to PNG, though, so it shouldn’t be a problem.
E-mail: [email protected]
Greetings,
As we're seemingly having a show and tell, a first glimpse of the next wave of our invasion fleet, a Thargoid interceptor-style fighter craft:
Still playing with the texture, as the software available this far from the homeworld is a little limited at present. But so far there are two versions, one the traditional red/green colouration, the other a charcoal grey. Some views via the links (so this thread doesn't overload with pics).
- Charcoal - Overview
- Charcoal - Front
- Charcoal - Rear
- Traditional - Overview
- Traditional - Front
- Traditional - Rear
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My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link
And plenty of guns to aim back at you (I was thinking 2-3 front guns).
Have had a play with the texture a bit more, much happier with it:
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Have had a play with the texture a bit more, much happier with it:
[/color]
My OXPs via Boxspace or from my Wiki pages .
Thargoid TV
Dropbox Referral Link
Thargoid TV
Dropbox Referral Link