ClymAngus wrote:Interesting so an image set at 0x,0y may not necessarily be where your blasting? To clarify, the red dot (four pixels) has a black surround to stop said red dot from disappearing when it's pointed at something bright.
Exactly what he was trying to tell. Consider you would have a gun...and place the sights for it somewhat away - in this example, a few centimetres are enough, in oolite it's meters. You look and aim through the sights...but there's this offset between sights and gun barrel that would always lead you to shooting a little bit off. You could fix the sights for a certain range to match, but then you need to consider that they won't show properly targets which do have a different distance.
I was pretty astonished about that effect myself, as it can be very strong on some ship models. Switching from a Dredger Trader to the Merlin instantly improved my aim dramatically.
I guess this also comes into account with that targetting enhancement that claims "you would hit now" while that's not true.
ClymAngus wrote:Commander McLane wrote:6) combined pitch,roll and compass information. Really like that one!

Well I find the pitch and roll some what redundant but considering they can be squished down into spots (as illustrated in some of the earlier huds). Why not overlay all 3? It's an interesting effect at the very least.
Strange. I once saw a hud which merged the spots, but got annoyed that they wouldn't move as one spot, but two within that thing. Couldn't imagine to like that info to be brought into the space compass - I practically never look for those indicators while I use the compass heavily for it's purpose and both are very different.
Concerning the scanner size, I noticed that it's much easier with a big scanner than with a downscaled one...which would rise the question which size the scanner is in this package.
As someone suggested that some ships come with pre-defined ship-specific huds: I noticed that many of those do have the wrong offset for the image, which creates a really strange look. For the Merlin it was enough to switch to the image supplied for the Kestrel HUD. Still, the scanner is too small in that version, but the ship's abilities outweigh that by far. I sold it, because it was making the game too easy.
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