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rollen
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Post by rollen »

From my very basic understanding of how these computery thingys work I imagine it would be possible to rename a planet as your home town, or your first name or the name of your pet, great-aunt, boss etc. Can anyone give me any advice on how to do it?
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TGHC
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Post by TGHC »

I don't think it's possible, the names are generated using a Fibbynachi string thingy, if you want the tecnical term!
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Post by Selezen »

You can use planetinfo.plist to do it as an OXP

As an example, to rename Lave to Earth, use the following planetinfo.plist:

Code: Select all

<key>0 7</key>
<dict>
<key>name</key> 
<string>Earth</string>
<key>description</key> 
<string>Mostly harmless...</string>
</dict>
:-)
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Post by rollen »

TGHC wrote:
I don't think it's possible, the names are generated using a Fibbynachi string thingy, if you want the tecnical term!
Ohhhh h right.. Fibbynachi - terrible planet names but great Pizzas! Yep think I know him.
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Post by Gareth3377 »

Of course, if you are going to re-name one of the planets as Earth (sacrilege to some) then you'll have to change the planet text to 'Mostly Harmless'. Lol
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Post by nijineko »

don't forget the sub-text of "future home of the (something or another) space-highway" and maybe a bit about the deadline to file appropriate paperwork at alpha centari. ^^

what if instead you made a planetless system with a big signboard about the space-highway? ^^ have it littered with stores, make it a rest stop or shopping mall or something....
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Post by DaddyHoggy »

Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."

:lol:


Big Asteroid field and if you've got the Star Wars ships OXP installed too...
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Post by Frame »

DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."

:lol:


Big Asteroid field and if you've got the Star Wars ships OXP installed too...
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript, now this may not be 100% correct as i have not tested it, i assume that the planet is in an array, since there can be more than 1 planet... while there can never be less or more than 1 sun...

Code: Select all

let P = system.Planet[0];
P.SetPosisition(X,Y,Z)
use explode to kill of the station or move the station far far away, destroy the bouys at the station(bouy repair oxp will replace them however)

all in all, you have to be really carefull however... you will still have the Code-system populating the system, with pirates and traders and rockhermits... would look kind a odd, if they tried to reach the planet if it is placed so far away, that it is "blown away"
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Post by Eric Walch »

Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.
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Post by Frame »

Eric Walch wrote:
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.
aye, but that can be "explanied away" as in the compas just follows predetermined/precalculated orbital coordinates
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Post by JensAyton »

Frame wrote:
Eric Walch wrote:
Dont think you remove the systems main planet...,maybe you can fake it and move it far far away with a javascript,
Even when you move it, the compass will still show its presence.
aye, but that can be "explanied away" as in the compas just follows predetermined/precalculated orbital coordinates
For your next trick, please explain how the orbital co-ordinate system is defined, if not with reference to a planet? :-)
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Post by The Dreamcatcher »

nijineko wrote:
"future home of the (something or another) space-highway"
It was to make way for a hyperspace bypass.
Which, depending on which version of the story you're most familiar with, probably never happened.
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Post by TGHC »

DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...


"...it's not there, it's been totally blown away."
A forced misjump into witchspace would give the same effect!
The only way out would be to us a GH.
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JensAyton
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Post by JensAyton »

TGHC wrote:
DaddyHoggy wrote:
Can you make a planetless system? Interesting for an OXP if you could...

"...it's not there, it's been totally blown away."
A forced misjump into witchspace would give the same effect!
The only way out would be to us a GH.
Um… a planetless system would still have a sun.

Except that the sun (currently) is a planet from a programming perspective. Oh well.
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Frame
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Post by Frame »

Ahruman wrote:
For your next trick, please explain how the orbital co-ordinate system is defined, if not with reference to a planet? :-)
Easy, but in words it would have to be...

using known posistion in the year/date X + known revulotion time...

360/revolution-time = degree of motion pr second/minut/hour/day what ever you desire..

Calculate Degree(known degree posistion in the year x + time elasped) and plot it into the planets known elliptical orbit...

I used to know all this by heart, so that i could calculate travel times in our solar system using a Hohmann transfer orbit calculation...

but here is the wiz explanation for those who wants it...

http://en.wikipedia.org/wiki/Hohmann_transfer_orbit
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