Lestradae wrote:If I get that right, it would be possible to create planets of any kind & size that even move in their orbits
No, suns, planets, moons and the sky will never
move in Oolite. At least not while you are in the system.
Perhaps (and this is a very
perhaps) you could develop a very sophisticated formula that creates planets at different positions, depending on your shipclock when you jump into the system, which could create the illusion of "orbiting" over time. Question is how resource-hungry this would be (a lot of calculations on every system creation), and whether you would really notice the effect in the first place. For instance, you have visited system X half a year (in-game time) or three-and-a-half days (your playing time) ago. Now you return to the same system. Do you actually remember how the planets were positioned back then? So would you even notice that they are positioned differently now? I doubt. And if you would do a lot of back-and-fourth travel between two systems, thereby actually remembering their lay-out, the changes would be too minuscule to notice.
TGHC wrote:Anyway there's always the escape pod unless it get's damaged. (unscrupulous and morally deficient commanders will use it deliberately sometimes to "cleanse" themselves)
Not if you're using Anarchies.oxp ...
Finally: Probably this is me being naïve here
but I always thought System_Redux would have placed additional planets (and moons) in coplanar positions
only, anyway. And not just randomly somewhere. I mean, if you want to have multi-planet systems, that's simply the way they have to look. (Give and take a wider range of "orbits" for moons, as we can see also from our own solar system. The Earth's moon's orbit is pretty much ecliptic, but Jupiter and Saturn have moons also completely out of the plane.)
You also have to have an eye on the rotational directions of the planets, because they
tend to rotate along the plane as well (again with notable exceptions: Uranus).
In my opinion any OXP that would try to
simulate solar systems in Oolite (as opposed to: adding random eye-candy) would have to meet these conditions in order to be acceptable.