LittleBear wrote:@caracal. With your question about weather a jumping random hits ship still exists if you miss the worm-hole, the answer is yes. ... So if you re-fueled at rock hermits / the sun etc and checked each system then you would get him in the end.
. 'Course its a lot easier to follow him though the wormhole!
Oh, of course. Provided you're close enough to get there before it collapses. Happened to me twice so far, probably because (a) I'm in the habit of sniping from afar, partly because (b) I'm a'skeert of Q-bombs. Plus, I sometimes take a level one hit just to relax, and those tend to be smaller ships, with much shorter wormhole persistence times.
One time I had a mark jump three or possibly four times during a chase. (We were in a tightly packed group of systems.) Luckily I got through with him each time. In the end, he Q-bombed me, but I've learned that "from hell's heart" message means turn 180 and hit the injectors, so I escaped it. They're quite pretty as long as they're not eating your engines.
Thanks for the specifics about the mission. I now know I can refuel at a convenience store or factory or someplace and continue the chase, in the unfortunate cases where I miss following him through. Sure could get tedious searching every nearby system, though.
So far I've only failed one hit, because somebody else got him while I was tangling with a bunch of angry Kraits and Mambas farther up the lane. I've learned to be a bit more single-minded when I'm in a mark's system.
On the Worm and Shuttle Escape craft, normally these can't be scooped.
Thanks, that makes sense. They're small, but not
that small.
The Random Hits victims though can launch a special version which can be scooped.
Yes, but I learned early on not to do that.
Anyway, I love the OXP; it has become a regular part of my oolite experience.