Do you use the Realistic Shipyards OXP?
Moderators: winston, another_commander
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
- Gareth3377
- Deadly
- Posts: 136
- Joined: Sat Feb 17, 2007 11:46 pm
- Location: Worcester
- Commander Mysenses
- Deadly
- Posts: 214
- Joined: Sat Mar 08, 2008 9:30 am
- Location: Devon, a backward little planet scourged by evil weather
Have downloaded and tried all the versions of this OXP, but don't use any of them now. I like the original concept of realistic pricing, but not its implementation. I am not keen on the direction it has gone in, I would prefer a version that only revised prices, not added ships... I like to do that as I choose! I am not wild about the across the board pricing, I think it should vary somewhat from system to system, which I believe is more in line with the elite concept.
I like the idea of shipyard stations, but as a separate OXP.
I like the idea of shipyard stations, but as a separate OXP.
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
Hi Gareth,Gareth3377 wrote:Good to see some constructive criticism (hurrah).
Now what about RS-lite?
upcoming when 1.72 comes out, which`s new "override.plists" will solve a problem that will make a "light" version work as intended. With today`s Oolite version, a "light" version creates loads of error messages (in the stderr file), and if you don`t use a lot of oxps makes only 10-20% of the usual amount of ships appear in the shipyards.
I`m thinking of giving this light version a new name, though - perhaps "Realistic_Ship_Prices.OXP" or such - as Realistic Shipyards has evolved to include much more than that.
It´s a popular wish, and I`m not going to replace the big version, but a purely price/TL availability version is definitely upcoming in addition to that.
Cheers
L
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
@L - sounds like you ay strike a happy middle ground with this oxp when 1.72 comes around. Good luck with it.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
- Gareth3377
- Deadly
- Posts: 136
- Joined: Sat Feb 17, 2007 11:46 pm
- Location: Worcester
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
..
As far as I know Realistic Shipyards does not mess up savegames?So long as it won't mess my save game up
Is there something I don`t know or is this just a rumour?
Because, if it is </true>, someone who understands what and how is happening savegamewise please tell me how so and how to stop it - I`m just working on the next version (mostly bugfixing) and this would be a good moment to fix something like that ...
L
- Gareth3377
- Deadly
- Posts: 136
- Joined: Sat Feb 17, 2007 11:46 pm
- Location: Worcester
Don't know for certain if it does mess up savegames (if I'm wrong, or if I started that rumour just now then many apologies). I'm probably referring to...ahh. Just scanned the post about editing savegames with your original RS posts. Oops. I see the words 'edit' and 'savegame' and go into panic mode
I'll get my coat
I'll get my coat
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
:)
Hi Gareth!
Erm ... no. That one was not about anything being messed up, it was about how-to take out ships you don`t like
I go into panic mode when a new, creative bug seems to appear. Happy it`s not true ... My to-do list is long enough as it is. Every day I do a bit more work on it, every day something new crops up. Since Svengali is helping me to find errors and streamline some things for RS 3.02, the list has expanded even more ...
Cheers
L
(if I'm wrong, or if I started that rumour just now then many apologies). I'm probably referring to...ahh. Just scanned the post about editing savegames with your original RS posts. Oops. I see the words 'edit' and 'savegame' and go into panic mode
Erm ... no. That one was not about anything being messed up, it was about how-to take out ships you don`t like
I go into panic mode when a new, creative bug seems to appear. Happy it`s not true ... My to-do list is long enough as it is. Every day I do a bit more work on it, every day something new crops up. Since Svengali is helping me to find errors and streamline some things for RS 3.02, the list has expanded even more ...
Doctor Who fan?I'll get my coat
Cheers
L
- Gareth3377
- Deadly
- Posts: 136
- Joined: Sat Feb 17, 2007 11:46 pm
- Location: Worcester
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Can you hear the drums?
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Lestradae
- ---- E L I T E ----
- Posts: 3095
- Joined: Tue Apr 17, 2007 10:30 pm
- Location: Vienna, Austria
...
But that`s impossible!Built an R/C K-9 in college.
Guess yesDoes that qualify me a Dr. Who fan?
Did you know that there actually is a TARDIS.oxp? Thought about changing it in a way that it would mirror Doctorisch capabilities for fun - but don`t know how exactly.What?........What!?.......WHAT!!?
Massive energy recharge rate (1.000.000?), max energy (1 billion?) and much bigger on the inside (1.000.000 t cargo capacity?)
No missiles, no lasers, obviously. So not a lot of interaction with the player, Oolite-wise ...
Incoming mission: "Hello, I`m the Doctor ..."
Got carried away there
L
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
@L - I started with Tom Baker* - who was your first doctor? (technically I started with John Pertwee but I don't remember sitting on my dad's lap not watching the screen)
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.