Yesterday I was quite "busy" around a main station. Somehow I, errm..., "lost" all my Q-mines over a short period of time, if you know what I mean, and the lasers were glowing hot as well.
As you can imagine, the consequences were quite devastating for the navigation buoy (as for everybody else around, for that matter), so they got replaced a couple of times. - Or, at least some tug-ships
tried to replace them, but somehow lost their freight on the short way from the station to nine kilometers in front of it.
I guess you get the picture.
Anyway, when I finally had run out of Q-mines I had a look into my logfile, and saw this:
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: Adding GRS Armadillo PH37 with role repairBuoyTuggerN and towing a Navigation Buoy
[buoyRepair]: Replaced: repaired-GRS-buoy
[buoyRepair]: Adding GRS Armadillo PH37 with role repairBuoyTugger and towing nothing.
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: Adding GRS Armadillo DG99 with role repairBuoyTuggerN and towing a Navigation Buoy
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: Adding GRS Armadillo DG95 with role repairBuoyTuggerN and towing a Navigation Buoy
[buoyRepair]: GRS Armadillo PH37 was killed by a Imperial Courier, because of energy damage
[buoyRepair]: GRS Armadillo DG95 was killed by a Imperial Courier, because of energy damage
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: Adding GRS Armadillo NL94 with role repairBuoyTuggerN and towing a Navigation Buoy
[buoyRepair]: GRS Armadillo NL94 was killed by a Imperial Courier, because of energy damage
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: Adding GRS Armadillo RF51 with role repairBuoyTuggerN and towing a Navigation Buoy
[buoyRepair]: GRS Armadillo RF51 was killed by a Imperial Courier, because of energy damage
[buoyRepair]: Ship was towing a: Navigation Buoy
[buoyRepair]: ship towing a N-beacon died
[script.javaScript.warning.162]: ----- JavaScript warning: reference to undefined property system.shipsWithPrimaryRole(buoyRole)[0]
[script.javaScript.warning.162]: /Applications/Spiele/Oolite 1.71.2/AddOns/buoyRepair1.01.4.oxp/Scripts/buoyRepairShip.js, line 76.
[script.javaScript.exception.39]: ***** JavaScript exception: TypeError: buoy has no properties
[script.javaScript.exception.39]: /Applications/Spiele/Oolite 1.71.2/AddOns/buoyRepair1.01.4.oxp/Scripts/buoyRepairShip.js, line 77.
[buoyRepair]: adding repairBuoyTuggerN to launch queue
[buoyRepair]: GRS Armadillo was killed by a Imperial Courier, because of energy damage
[buoyRepair]: Ship was towing a: Navigation Buoy
[buoyRepair]: ship towing a N-beacon died
[script.javaScript.warning.162]: ----- JavaScript warning: reference to undefined property system.shipsWithPrimaryRole(buoyRole)[0]
[script.javaScript.warning.162]: /Applications/Spiele/Oolite 1.71.2/AddOns/buoyRepair1.01.4.oxp/Scripts/buoyRepairShip.js, line 76.
[script.javaScript.exception.39]: ***** JavaScript exception: TypeError: buoy has no properties
[script.javaScript.exception.39]: /Applications/Spiele/Oolite 1.71.2/AddOns/buoyRepair1.01.4.oxp/Scripts/buoyRepairShip.js, line 77.
Just want to let you know.