My First Models
Moderators: winston, another_commander
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
My First Models
I've done what I think is a nice ship model and want to show it off, but how the 'eck do I save screenshots in wings3d. I've gone through the manual and can't see anything. I can get screenshots, but it's just a floating screen I can't do anything with.
/Grump
/Grump
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
I didn't even know wings had a screen shot option until now
I've just had a play with it and i think i've found a way to save out the screenshot, it's a bit convoluted though, so maybe someone who knows their way around wings better than i do will have an easier solution:
1. first switch on the Outliner window (it's found on the 'Window' menu on the menubar)
2. take a screenshot (menubar->tools->screenshot)
3. drag the screenshot window out of the way so you can see the ouliner window that's now behind it, there will be a new item in the list called <<Screenshot>>, right click on it and choose 'Rename', give it a suitable name.
4. right click again on the screenshot item in outliner and choose 'export..'. save out the screenshot (you can't export until you rename the screenshot)
5. upload the screenshot to photobucket and post the link up here in-between [img] tags
edit: what Selezen said, it's a better solution.
I've just had a play with it and i think i've found a way to save out the screenshot, it's a bit convoluted though, so maybe someone who knows their way around wings better than i do will have an easier solution:
1. first switch on the Outliner window (it's found on the 'Window' menu on the menubar)
2. take a screenshot (menubar->tools->screenshot)
3. drag the screenshot window out of the way so you can see the ouliner window that's now behind it, there will be a new item in the list called <<Screenshot>>, right click on it and choose 'Rename', give it a suitable name.
4. right click again on the screenshot item in outliner and choose 'export..'. save out the screenshot (you can't export until you rename the screenshot)
5. upload the screenshot to photobucket and post the link up here in-between [img] tags
edit: what Selezen said, it's a better solution.
Last edited by Griff on Thu May 29, 2008 4:01 pm, edited 2 times in total.
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
- Cmdr. Maegil
- Sword-toting nut-job
- Posts: 1294
- Joined: Tue Feb 27, 2007 10:28 pm
- Location: On the mend in Western Africa
Do you forget where you are? This is, after all, The Friendliest Board This Side of Riedquat!Amen Brick wrote:Thanks! I was soooo expecting 'you dimp' type comments!
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
I'm obviously not one of them.
Oh yeah, we are quite freindly.Cmdr. Maegil wrote:Do you forget where you are? This is, after all, The Friendliest Board This Side of Riedquat!Amen Brick wrote:Thanks! I was soooo expecting 'you dimp' type comments!
Some of us have different opinions, but we have them in a freindly way...
Bounty Scanner
Number 935
Number 935
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
Here are my first five models (most are variations on a theme, so didn't take too long. My only concern is that they are not to complicated for the game.
Grasshopper Light Fighter
Single man fighter. I wanted to explore the idea of ships on the vertical plane, rather than the more usual horizontal. This is about the size of a Krait/Sidewinder.
[/url]
Ant Tug/Light Transport Ship [EMPTY OF CARGO]
I have more images of this, just didn't save them, meh.
Hornet Cruiser
A bit bigger than a cobra.
Beetle Heavy Cargo Transport
The 'scarring' is from earlier attempts at uv mapping.
Mosquito Independent Laser Missile (as discussed in the Thargoid Reverse Engineering Thread).
---
I tested all these in POV ray and there doesn't appear to be any mesh issues (unlike my first attempt, lol).
I understand UV Mapping! (never got it in Blender), but that was this morning, so I had no time to do any work on skins.
Grasshopper Light Fighter
Single man fighter. I wanted to explore the idea of ships on the vertical plane, rather than the more usual horizontal. This is about the size of a Krait/Sidewinder.
[/url]
Ant Tug/Light Transport Ship [EMPTY OF CARGO]
I have more images of this, just didn't save them, meh.
Hornet Cruiser
A bit bigger than a cobra.
Beetle Heavy Cargo Transport
The 'scarring' is from earlier attempts at uv mapping.
Mosquito Independent Laser Missile (as discussed in the Thargoid Reverse Engineering Thread).
---
I tested all these in POV ray and there doesn't appear to be any mesh issues (unlike my first attempt, lol).
I understand UV Mapping! (never got it in Blender), but that was this morning, so I had no time to do any work on skins.
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
They look good!
Vertical plane ships should be interesting when it comes to docking (in generally horizontally orientated docking ports) - will take some conscious effort to remember you're "tall" not "wide"!!
Vertical plane ships should be interesting when it comes to docking (in generally horizontally orientated docking ports) - will take some conscious effort to remember you're "tall" not "wide"!!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Nice looking things, hehe. But too much edges - I think (658 edges for a small light fighter?). Currently Oolite (OOMesh.h) does support 500 vertices and 800 faces as a maximum. So maybe it is better to reduce it a little bit. With my models I'm trying to keep the vertices <200 and the faces <250 (this values only for the big and mostly uniquely ones).Amen Brick wrote:Here are my first five models (most are variations on a theme, so didn't take too long. My only concern is that they are not to complicated for the game.
I've run into the same thing with my first model - never had any low-poly models done before. :-)
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!
Ok, thanks for the tips, will try to see what I can do!
Results of UV mapping.
With the hornet I did something relatively simple (still took an age, mind).
But I had a look at some of the oxps in my folder and thought I could go a little further, so I did:
and the uv map
Not finished yet, the windows still need doing and now of course, I'm going to have to simplify the models slightly, but it's all good practice.
I think I could get away with just simpifying the engine blocks and the top gun mount thingie. That may be enough.
Results of UV mapping.
With the hornet I did something relatively simple (still took an age, mind).
But I had a look at some of the oxps in my folder and thought I could go a little further, so I did:
and the uv map
Not finished yet, the windows still need doing and now of course, I'm going to have to simplify the models slightly, but it's all good practice.
I think I could get away with just simpifying the engine blocks and the top gun mount thingie. That may be enough.
Excellent stuff Amen Brick, it's always a pleasure to see new ideas, or a new slant of some sort, I really like the idea of vertical ships.
Just a thought though, they will be a lot easier to hit with a laser, so I guess very strong shields would be fitted by default!
Just a thought though, they will be a lot easier to hit with a laser, so I guess very strong shields would be fitted by default!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
- Amen Brick
- Deadly
- Posts: 187
- Joined: Sat May 10, 2008 5:22 pm
- Location: Bolton!