Hi,
I have started work on version 3.02 of the Realistic Shipyards to correct some issues that have come up.
The planned changes from 3.01 to 3.02 so far are:
1) Change Lampyris Data (Error in Max Cargo -> Error in TL & pricing).
2) Graphics problem with Urutu MkIII, Tribant Trader & Leviathan (Juggernaut?), not sure if RS responsible. Possible cause: Models/textures with same name.
3) Grass Snake has exhaust position bizarrely placed.
4) Look into roles and scan_class exhaustively to be sure no weird behaviour ensues. Make like ship clone entries for too-different roles & dole out nescessary equipment for them.
5) SWATCondorAI.plist has a problem, perhaps with a too-old command.
6) FueltankAI.plist has a deprecated command: scriptActionOnTarget, will change that.
7) Change gigantic ship`s behaviour so that no more suicide dockings happen. Look into shuttle role as potential problem for carrier ships, perhaps remove? Other solution?
If someone has
specific, additional information about something that doesn`t work as intended please post it here and I will look into the matter. It would be most appreciated!
While doing so, please remember to stay polite.
By the way, either someone with a really deep love for Realistic Shipyards has started to play around with the download button so as to make it impossible for me to publish those annoying "so many people have downloaded Realistic Shipyards" reports or they have been downloaded about 400 times this night.
If it is the former, come off of it. I just can`t believe infantilism can reach such a scale if that should be the case.
Before that, in the first 13 days of them being online, the Realistic Shipyards V3.01 have been downloaded beyond 160 times.
L