New Equipment

General discussion for players of Oolite.

Moderators: winston, another_commander

Post Reply
krombart
Competent
Competent
Posts: 52
Joined: Tue May 20, 2008 9:25 am

New Equipment

Post by krombart »

I have a few Ideas for new equipment, but am not capable of implementing those in an oxp or so .... But maybe you like to hear my ideas:

Second Scanner Advancement:
-------------------------------------
Requires
----------
Multi-Targeting System and Target System Memory Expansion

Function
----------
With one keystroke you can scan all targets within scanner range in sight direction, so you can cycle through them by pressing + or -

Reason
---------
This would make the life of a pirate and a miner more easier, as you can shoot the asteroid or the ship an hit the scan all target button short after the explosion. Then you get directed by the pointer of you advanced scanner to the next splinter/cargopod.


Cargopod Scanner
----------------------

Function
-----------
Scans the targetted cargopod and tells the contents.

Reason
---------
If you are a pirate you normally have a fighting vessel with limited cargo space,
so you might want to avoid scooping food. This device should be available only in anarchy systems or renegade stations.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

The first one would be a nice one to have, indeed. Loading all ships in scanner range in your target computer at once. And the target computer should by the time of Oolite be advanced enough to be able to do that.

One objection I can think of is that it would make probably too easy. Having to scan your surroundings yourself is part of the fun of the game, after all.

But it's certainly worth as thought or two.

What I'm not sure of is assining a key to it. Definitely not doable in the old scripting system. I have a vague recall that we once debated it might be possible with JavaScript, but I simply don't yet know enough about JS to answer yes or no. If not, this means it is not doable in an OXP, but the game itself had to be changed.

*****

Cargopod Scanner: A clear no by me. Would make things too easy, if you could choose the cargopods you want to scoop beforehand. Part of the thrill is that you don't know what you get.

And if you don't like the cargo you just scoop you can always jettison it. Scroll through your cargo inventory by SHIFT-R, jettison the cargo you want by D.
krombart
Competent
Competent
Posts: 52
Joined: Tue May 20, 2008 9:25 am

Post by krombart »

One objection I can think of is that it would make probably too easy.
Maybe, but I think everybody should be allowed to decide for him or herself, wether he wants an easy game or not :D
Cargopod Scanner: A clear no by me. Would make things too easy, if you could choose the cargopods you want to scoop beforehand. Part of the thrill is that you don't know what you get.
Same as above, I think everybody should be allowed for him or herself.

Because it makes the game to easy might be a reason not to include something in the core game, but it should be there as OXP with appropriate warning :)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Of course, I was just giving my opinion. Everybody else is encouraged to have a different opinion. :)
User avatar
Cmdr James
Commodore
Commodore
Posts: 1357
Joined: Tue Jun 05, 2007 10:43 pm
Location: Berlin

Post by Cmdr James »

The first one might be quite nice.I dont think it changes the difficulty of the game too much, as targetting is not that hard.

Maybe it should be always on?

I dont think there is much need for a cargo pod scanner, a lot of the cargo pods are already identifiable with different skins (if you have the cargo pods OXP installed). I am mildly against this, as there are some cargopods with trumble infections etc, which are intended to be hard to identify. I guess these could be "mislabled" on the cargopod manifest, and so be dispayed as "food" or something.
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Post by TGHC »

The first one was a feature of Xelite, it was a multi targetting computer, you just had to toggle through the different objects with the b key, it was an excellent piece of kit.
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
User avatar
Gareth3377
Deadly
Deadly
Posts: 136
Joined: Sat Feb 17, 2007 11:46 pm
Location: Worcester

Post by Gareth3377 »

What ever happened to X-Elite? I remember that when Oolite wasn't (or didn't appear to be) availble for the humble PC. X-Elite was ace, it was like The New Kind with go faster stripes!
User avatar
TGHC
---- E L I T E ----
---- E L I T E ----
Posts: 2157
Joined: Mon Jan 31, 2005 4:16 pm
Location: Berkshire, UK

Post by TGHC »

It was based on TNK, and IMHO was easily the best version of classic elite untill Oolite came along.

It's still avavilable here and what a nostalgia page this is!
The Grey Haired Commander has spoken!
OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
Post Reply