Too few stars, too little space debris ?
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- Commander Burton
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Too few stars, too little space debris ?
Is it just me ?
Seems awfully dark, not in the 'gamma/brightness/contrast' way but too 'empty'. Yes I know space is very empty when comparing matter to anti-matter etc but even so.
If this is merely my ignorance and I am missing something then please
tell me. If not, and perhaps some feel the same, are there any OXP's etc
that can help?
Thank you in advance.
Seems awfully dark, not in the 'gamma/brightness/contrast' way but too 'empty'. Yes I know space is very empty when comparing matter to anti-matter etc but even so.
If this is merely my ignorance and I am missing something then please
tell me. If not, and perhaps some feel the same, are there any OXP's etc
that can help?
Thank you in advance.
Yours,
Cdr Burton
Elite
Since
MCMLXXXIV
Cdr Burton
Elite
Since
MCMLXXXIV
- Commander Mysenses
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- Commander McLane
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- Quite Grand Sub-Admiral
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Small teaser:
Note that default behavior of the game will be to set up the stars and nebulae close to what they are now (starfield will be just slightly more dense). You will have to manually set the relevant multipliers in planetinfo.plist to achieve these effects. This essentially amounts to changing two numbers in a text file.
Note that default behavior of the game will be to set up the stars and nebulae close to what they are now (starfield will be just slightly more dense). You will have to manually set the relevant multipliers in planetinfo.plist to achieve these effects. This essentially amounts to changing two numbers in a text file.
- Commander McLane
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Yes, it is just as easy. It's just a different plist you have to edit.
And according to my experiences many stars are unlikely to have an effect on the framerate. Many and large nebulas, however, do slow the game down considerably. If you install Ionics.oxp and visit Bebege in Galaxy 2, you will notice the effect immediatly.
And according to my experiences many stars are unlikely to have an effect on the framerate. Many and large nebulas, however, do slow the game down considerably. If you install Ionics.oxp and visit Bebege in Galaxy 2, you will notice the effect immediatly.
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- Gareth3377
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- Commander Burton
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- Quite Grand Sub-Admiral
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For those with little patience to wait for 1.72, the following is the best that can be done with the current engine in order to increase starfield densities. The result is not exactly what you get with the upcoming 1.72 feature, but it should be good enough for now.
Before editing anything, back up your original files. If you get any problems/errors after editing, revert to the backup. If you are not sure how the following is done, better not mess with it at all.
Open your planetinfo.plist with a text editor and add the following, just before the final closing brace:
These values are the maximum acceptable by the engine. Anything higher will be clamped to these values. After adding this, restart Oolite with Shift pressed. You should be seeing increased populations of stars and nebulae on all systems. All systems will have the same number of stars and nebulae. Note that depending on your computer setup, performance may be affected, so be ready to adjust the values to something that both works OK and looks good enough for you.
Before editing anything, back up your original files. If you get any problems/errors after editing, revert to the backup. If you are not sure how the following is done, better not mess with it at all.
Open your planetinfo.plist with a text editor and add the following, just before the final closing brace:
Code: Select all
universal =
{
sky_n_stars = 4800;
sky_n_blurs = 1280;
};