Is it possible in equipment.plist, to make the availability of one item dependent on whether the player has installed another item?
Usually an equipment.plist-entry looks like this:
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<array>
<integer>0</integer> //TechLevel
<integer>2</integer> //price
<string>Fuel</string> //name
<string>EQ_FUEL</string> //identifier
<string>Fuel for the witchspace engines.</string> //display text
<dict> //conditions
<key>available_to_all</key>
<true/>
</dict>
</array>
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<key>portable_between_ships</key>
<true/>
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<key>requires_empty_pylon</key>
<true/>
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<key>requires_mounted_pylon</key>
<true/>
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<key>requires_cargo_space</key>
<integer>5</integer>
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<key>incompatible_with_equipment</key>
<string>EQ_NAVAL_ENERGY_UNIT</string>
What I want to know is whether there is something like
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<key>requires_equipment</key>
<string>EQ_GAL_DRIVE</string>
Thanks for any enlightenment!