Which OXPs aren't still 1.71 compatible?

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Which OXPs aren't still 1.71 compatible?

Post by Cmdr. Maegil »

After downloading the new version, I decided to refresh my outdated add-ons folder... But I remember some talk about some OXPs being already 1.71-compatible, and others waiting for the release before updating them...

Could someone tell me which ones I shouldn't download yet?
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
User avatar
Ace Garp
Dangerous
Dangerous
Posts: 86
Joined: Sun Mar 02, 2008 7:15 am
Location: Lancashire, UK
Contact:

Post by Ace Garp »

Well, when I first ran 1.71, I got the message that BehemothSpaceWar and UPS-Courier are not compatible.

Not sure if I do have the latest versions of these.
Behemoth - 1.0 (states will not work with versions higher than 1.70 in readme)
UPS - 1.3.8 + 1.70bugfix (will that still be required?))

It seemed happy about all the others I use though.
User avatar
Kaks
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 3009
Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke

Post by Kaks »

Hmm, talking about the oxps I've involved myself with, I should have an updated transports oxp by Tuesday, and I'm pretty sure that the changes I've made to Asteroids aren't 100% compatible with 1.71 yet. So I'd avoid those for the moment.

On the other hand Hotrods, farsun, kestrel&falcon, lave, ore_processor & system_redux should be fully 1.71 compatible... ;)
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Realistic Shipyards

Post by Lestradae »

The Realistic Shipyards are soon to be updated to accomodate 1.71, as a few things will no longer work as intended without an update.

I will use the pending Oolite-upgrade to an as usual rather gigantic Realistic Shipyards-upgrade.

At some point this week there will be a triple release:

In the future, Realistic Shipyards will have three different Editions for different tastes & levels of immersion: Strict, Standard & Ultimate. :shock:

The Realistic Shipyards Strict Edition exclusively changes ship pricing & tech level availability span for ALL ships available in Oolite (strict and OXPs), but without adding any additional features beyond that by itself. It will have a version number beginning with 1.0.

The Realistic Shipyards Standard Edition does the same as the Strict Edition, but will also add seven cool new ships for veteran players and an alternate, new high-tech shipyard facility based on an old and as yet unused model. It will have a version number beginning with 2.0.

The new Realistic Shipyards Ultimate Edition will do everything the Standard Edition does, but in addition retexture all strict mode ships with Sung`s complete high-res textures set and has merged the Realistic Shipyards oxp with 73-75ish (!) additional ship oxps (which were created by other authors than me, and merged together under the Creative Commons license), adding hundreds of additional NPC & player ships to the core game! It will have a version number beginning with 3.0.

Have fun! :D

L
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

It may be that Anarchies1.0 will not be fully compatible with 1.71, due to the different handling of equipment.plist. But I only just downloaded 1.71 and haven't really fired it up yet, so I have to do some testing first.
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

It may be that Anarchies1.0 will not be fully compatible with 1.71, due to the different handling of equipment.plist. But I only just downloaded 1.71 and haven't really fired it up yet, so I have to do some testing first.

EDIT: It should work just fine. Enjoy! :)
Last edited by Commander McLane on Mon Apr 21, 2008 10:09 am, edited 1 time in total.
User avatar
Commander Mysenses
Deadly
Deadly
Posts: 214
Joined: Sat Mar 08, 2008 9:30 am
Location: Devon, a backward little planet scourged by evil weather

Post by Commander Mysenses »

Commander McLane wrote:
Commander McLane wrote:
It may be that Anarchies1.0 will not be fully compatible with 1.71, due to the different handling of equipment.plist. But I only just downloaded 1.71 and haven't really fired it up yet, so I have to do some testing first.
EDIT: It should work just fine. Enjoy! :)
So that vast horde of Bounty hunters (that set my system chugging at 4fps) I just encountered in the last anarchy system I visited was nothing to do with it?
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Post by Commander McLane »

Commander Mysenses wrote:
Commander McLane wrote:
It may be that Anarchies1.0 will not be fully compatible with 1.71, due to the different handling of equipment.plist. But I only just downloaded 1.71 and haven't really fired it up yet, so I have to do some testing first.

EDIT: It should work just fine. Enjoy! :)
So that vast horde of Bounty hunters (that set my system chugging at 4fps) I just encountered in the last anarchy system I visited was nothing to do with it?
Hmmm. It shouldn't. What's your current legal status? And could you quantify "vast horde"? EDIT: And are you already on 1.71? There is a (known) issue with 1.70 sometimes choosing the wrong ship to add. According to the script you should not encounter more than 2 bounty hunters at a time (except for a small chance, that on launching from a main station with a legal status greater than 255 (which is way above Fugitive!) it could be 4).
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: Realistic Shipyards

Post by Selezen »

Lestradae wrote:
The new Realistic Shipyards Ultimate Edition will do everything the Standard Edition does, but in addition retexture all strict mode ships with Sung`s complete high-res textures set and has merged the Realistic Shipyards oxp with 73-75ish (!) additional ship oxps (which were created by other authors than me, and merged together under the Creative Commons license), adding hundreds of additional NPC & player ships to the core game! It will have a version number beginning with 3.0.
Has the mighty Sung given his blessing for this? I seem to remember he was rather reluctant to let the official Oolite community use the textures when he departed.

I just want to avoid any unnecessary bad feeling...for a change.
User avatar
Eric Walch
Slightly Grand Rear Admiral
Slightly Grand Rear Admiral
Posts: 5536
Joined: Sat Jun 16, 2007 3:48 pm
Location: Netherlands

Post by Eric Walch »

Ace Garp wrote:
Well, when I first ran 1.71, I got the message that BehemothSpaceWar and UPS-Courier are not compatible.

Not sure if I do have the latest versions of these.
Behemoth - 1.0 (states will not work with versions higher than 1.70 in readme)
UPS - 1.3.8 + 1.70bugfix (will that still be required?))

It seemed happy about all the others I use though.
For BehemothSpaceWar it is intentional. It will probably work under 1.71 but when I released the patch I limited the use to 1.70 only. The oxp consisted of two parts

1) improved AI for the Behemoth.
2) The space encounters itself.

For 1.71 I prefer to have 1) removed from this patch and upload a changed version of the Behemoth itself. Therefor I should ask Giles for permission.

---
For UPS: the 1.70bugfixes will only load under 1.70. That is intentionally.
UPS itself should work under 1.71. But I have to test it yet. I know that several things don't work well under 1.70 and should work for 1.71. For some things I already have the code in for use with 1.71 but the code is not activated. It will probably take a few weeks until I can confirm all works as intended. By that time I will release version 1.4

Currently I am occupied with another 1.71+ only OXP. I just downloaded 1.71 so now testing of that has to start.
User avatar
Lestradae
---- E L I T E ----
---- E L I T E ----
Posts: 3095
Joined: Tue Apr 17, 2007 10:30 pm
Location: Vienna, Austria

Hi Selezen!

Post by Lestradae »

Has the mighty Sung given his blessing for this? I seem to remember he was rather reluctant to let the official Oolite community use the textures when he departed.
Actually, yes, he did so personally. I am hosting his textures now :D

And I want to remark again for all whom it may concern on the nature of the "legal contract" under which we all are creating Oolite itself and OXPs here, the Creative Commons License:
C O M M O N S D E E D

Attribution-NonCommercial-ShareAlike 2.0

You are free:

* to copy, distribute, display, and perform the work
* to make derivative works

Under the following conditions:

* Attribution. You must give the original author credit.
* Non-Commercial. You may not use this work for commercial purposes.
* Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under a licence identical to this one.
* For any reuse or distribution, you must make clear to others the licence terms of this work.
* Any of these conditions can be waived if you get permission from the copyright holder.
So, while it is an act of politeness to ask, it is by no means nescessary. 8)

I, for once, made it my policy to usually ask nicely before I use something; execeptions to that rule are if someone is unreachable, not identifiable, doesn`t respond during the course of two weeks or so or; in case of the Realistic Shipyards Ultimate Edition OXP, which is a merger with 73 (!) further OXPs :shock: - I did not find it reasonable to try and ask each and everyone.

If I use something, irrelevant if with and/or without asking them, I will always say what I took from whom and say thanks publicly for it and reference to the Creative Commons License.

Just wanted to explain myself before someone might go and find flies in the ointment :P

Cheers & have fun! :)

... hope to have answered your explicit & implicit question(s) :?:

L
Last edited by Lestradae on Mon Apr 21, 2008 1:22 pm, edited 1 time in total.
User avatar
Commander Mysenses
Deadly
Deadly
Posts: 214
Joined: Sat Mar 08, 2008 9:30 am
Location: Devon, a backward little planet scourged by evil weather

Post by Commander Mysenses »

Commander McLane wrote:
Commander Mysenses wrote:
So that vast horde of Bounty hunters (that set my system chugging at 4fps) I just encountered in the last anarchy system I visited was nothing to do with it?
Hmmm. It shouldn't. What's your current legal status? And could you quantify "vast horde"?
I'm a clean Vicious Baliff running the new v.1.71.
EDIT
Oh bugger... my bad... I was getting mixed up with Random hits OXP!
Sorry
EDIT
Things were a bit odd when I first jumped into the system. The Bell and Braben Inn was within scanner range of the whichpoint beacon and they had a Thargoid infection! So, naturally I helped out, took out all the Warships and blatted the droids for the bounty. There were prolly six other Baliffs, marshals and whatever.

After docking and picking up another target hit I flew into the planet. Fairly quiet on the way in, but on the way back out to the whichpoint (I was hoping to pick up a bit of this'n'that at the constore) Pretty every craft was a bounty hunter (of every rank), some in flotillas of 8 - 10.

Will have to pop back that way soon to see what happens.
User avatar
LittleBear
---- E L I T E ----
---- E L I T E ----
Posts: 2882
Joined: Tue Apr 04, 2006 7:02 pm
Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.

Post by LittleBear »

Thargoid Attacks on Space Bars is an occasional feature (rather than a bug). :wink: Once a battle is over most hunters launched by the Bar in the battle will witch-out (so shouldn't overload the game with their numbers as once they witch out there out of the game). However each hunter also has a small chance of going off on a patrol of the space lanes once the bar area is clear of Bugs. On average only a couple will go on patrol, but it is a random chance for each ship, so it is possible for EVERY ship launched to go on patrol (although its unlikley that the 'dice' for each ship would land on the patrol option).
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
User avatar
Cmdr. Maegil
Sword-toting nut-job
Sword-toting nut-job
Posts: 1294
Joined: Tue Feb 27, 2007 10:28 pm
Location: On the mend in Western Africa

Post by Cmdr. Maegil »

Still, this bounty hunters' demonstration must have been a sight, and something to be talked about for years...
You know those who, having been mugged and stabbed, fired, dog run over, house burned down, wife eloped with best friend, daughters becoming prostitutes and their countries invaded - still say that "all is well"?
I'm obviously not one of them.
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: Hi Selezen!

Post by Selezen »

Lestradae wrote:
Has the mighty Sung given his blessing for this? I seem to remember he was rather reluctant to let the official Oolite community use the textures when he departed.
Actually, yes, he did so personally. I am hosting his textures now :D

And I want to remark again for all whom it may concern on the nature of the "legal contract" under which we all are creating Oolite itself and OXPs here, the Creative Commons License:
That's great, it's nice to hear that Sung has opened up the textures for us all! :) :) :)

Isn't Oolite on a GPL license now?
Post Reply