plannets.oxp - is it still working?
Moderators: winston, another_commander
Nearly finished, just two more galaxies to go.
Should be complete some time this afternoon but remember this version will only work on Oolite 1.71
Should be complete some time this afternoon but remember this version will only work on Oolite 1.71
Download Fighter HUD, Stingray and System Redux from the EliteWiki
I bought a copy of COD4 for the PS3 but after a very short period time I was drawn back to Oolite for some reason.
It just goes to show that graphics aren't everything, but I still feel that improving the look of Oolite is a worthwhile thing to do.
It just goes to show that graphics aren't everything, but I still feel that improving the look of Oolite is a worthwhile thing to do.
Download Fighter HUD, Stingray and System Redux from the EliteWiki
The latest version of System Redux can be downloaded from my signature.
Is it possible to assign an alternative main station for each system?
e.g.
Lave = Griff Coriolis
Riedquat = Gritty Coriolis
Leesti = Globe Station
Is it possible to assign an alternative main station for each system?
e.g.
Lave = Griff Coriolis
Riedquat = Gritty Coriolis
Leesti = Globe Station
Download Fighter HUD, Stingray and System Redux from the EliteWiki
- Commander McLane
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Yes, in planetinfo.plist as well. Have a look at tori.oxp for reference. In there stations in a couple of systems are replaced with torus stations.CaptKev wrote:Is it possible to assign an alternative main station for each system?
Thanks Ace Garp, have a look at this http://wiki.alioth.net/index.php/Running_Oolite-Windows
Download Fighter HUD, Stingray and System Redux from the EliteWiki
No offence but I do not think that it was very wise to publish an only 1.71 oxp since this version is not available officially (unless you can build from source).
This way the only thing that you can achieve is to increase the pressure from the community to the dev team. Not so wise since the more the pressure the more the bugs in the official 1.71 test release.
Please do not take it as a personal offence (this is not my intention).
I am definitely sure that you can see my point. It is better for all of us to wait a little bit more and finally have a somehow semi-stable release.
By the way your oxp is perfect but I would preferred it if the moons and extra planets would be less frequent in their appearance (something like a rare eye candy in specific systems)
Carry on the good work captain
This way the only thing that you can achieve is to increase the pressure from the community to the dev team. Not so wise since the more the pressure the more the bugs in the official 1.71 test release.
Please do not take it as a personal offence (this is not my intention).
I am definitely sure that you can see my point. It is better for all of us to wait a little bit more and finally have a somehow semi-stable release.
By the way your oxp is perfect but I would preferred it if the moons and extra planets would be less frequent in their appearance (something like a rare eye candy in specific systems)
Carry on the good work captain
I use a MacCaptKev wrote:Thanks Ace Garp, have a look at this http://wiki.alioth.net/index.php/Running_Oolite-Windows
Thanks anyway though.
Think I'll just wait for a release that all the developers agree is stable and (mostly) bug free.
No, your right. Sorry but I got a bit carried away!Ark wrote:No offence but I do not think that it was very wise to publish an only 1.71 oxp since this version is not available officially (unless you can build from source).
This way the only thing that you can achieve is to increase the pressure from the community to the dev team. Not so wise since the more the pressure the more the bugs in the official 1.71 test release.
Please do not take it as a personal offence (this is not my intention).
I am definitely sure that you can see my point. It is better for all of us to wait a little bit more and finally have a somehow semi-stable release.
By the way your oxp is perfect but I would preferred it if the moons and extra planets would be less frequent in their appearance (something like a rare eye candy in specific systems)
Carry on the good work captain
For version 1.70 copy the file below in to your System_Redux/Config folder
script.js
In the script.js change the lines below as required
Code: Select all
// Set the required number of moons and planets here (from 0 to 4)
this.max_moons = 2;
this.max_planets = 4;
Download Fighter HUD, Stingray and System Redux from the EliteWiki
There is not such a thing like a bug free application.Ace Garp wrote:Think I'll just wait for a release that all the developers agree is stable and (mostly) bug free.
I am sure that 1.71 when it comes out will have its own bugs but i hope nothing as deadly as the 1.70 crushes (pc version) and mem leaks
- Commander Mysenses
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^^^Ark wrote:I am sure that 1.71 when it comes out will have its own bugs but i hope nothing as deadly as the 1.70 crushes (pc version) and mem leaks
Reason right there why I hopped onto 1.71... wasn't lovin' the system lockups due to the memory leak.
Just have to skip back to 1.70 to before I jump into the target system for my random hits.
I do not think soCommander Mysenses wrote:^^^Ark wrote:I am sure that 1.71 when it comes out will have its own bugs but i hope nothing as deadly as the 1.70 crushes (pc version) and mem leaks
Reason right there why I hopped onto 1.71... wasn't lovin' the system lockups due to the memory leak.
Just have to skip back to 1.70 to before I jump into the target system for my random hits.
I am sure that little bear will not waste time once (and only!!!) 1.71 will be released (passive modivation )