BUT... what if, when you were witnessed by one of the GalCop rozzers, doing something a bit naughty, you could keep your record clean by eliminating the witness? (before they could transmit the evidence back to base)
COP-KILLA!!

Your thoughts?
Moderators: winston, another_commander
Code: Select all
"OFFENCE_COMMITTED" = (
setTargetToFoundTarget,
"markTargetForOffence: 7",
deployEscorts,
groupAttackTarget
);
Yes hitting a police vessel is hard coded and will give you a legal record of 64 points (= fugitive). However, I never realised that the status does not raise after the first attack of a police. But you are (partialy) right. markTargetForOffence is not adding the value to the legalStatus but is raising the legalStatus to at least that value with an OR operation.Cmdr. McLane wrote:But the catch is, as you mentioned as well, that killing the police vessel automatically raises legalStatus_number by some 70 or 75 points, IIRC. And this is hard-coded behaviour...... Once you have attacked your first police vessel (or main station), you may wholeheartedly wipe out the entire police (and military!) force in that system, without your legal rating suffering any further deterioration.
Does this make sense at all? A computer system more than a millenium from now needs a cop to enter a change manually or via voice input and then, in addition, the information needs to be radioed to GalCop HQ of the system?The cops need a little time to update your file, let's say 10 to 15 seconds. So your status is not raised instantly to 47 (through an "OR 7" operation), but only after these 10 to 15 seconds. If you manage to prevent the cops from communicating with their base (euphemism for: kill them), before the countdown is ended, your file remains unchanged.