I hope the texturing was not all for nothing. So I hope this OXP could become the best of both worlds namely: procedural textures, some randomized with the current set and finally to top it off some hard coded systems that are famous like Lave, Vetice (Corolius factory). And of course the OXP-coded plantets that are already part of a OXP should not be touched. Or am I asking to much?
I might have to just move the planet a great distance away then back again, but it would be much easier to just black-it out.
Why are you blacking out a planet?
I suspect you are trying to hide the main planet and replace with one of your own textured ones. Isn't there a way to texture the main planet directly, or perhaps it would be wise to wait until OOlite allows you to do this..
I have to use the functions shipLaunchedFromStation and didExitWitchSpace to avoid the translucent planet bug, unfortunately you see the original planet for a few seconds which I would like to hide.
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Could the inability to make the planet black have something to do with Ahruman disabling the use of dark colors for lasers? I don't find the thread right now, but you may remember this. He did something so that alpha(?)-values below 0.5(?) are ignored.
I think this is supposed to affect only laser colors, but perhaps it had some other, unplanned consequences as well?
CaptKev, I've added a planet.setTexture('something.png') in trunk and it seems to do the job, without any major side effects. If you can compile from source, it would be great if you can have a look at it. It's only intended for use while the player is launching from stations and/or emerging from witchspace, and it will only work if it's called - directly or indirectly - from either this.shipWillExitWitchspace or this.shipWillLaunchFromStation.
My own modified system_redux seems to work well with the new function and - so far - it's looking good! Of course, more testing is needed.
I've been play testing System Redux for a couple of hours without a single glitch, this modification makes re-texturing a planet so much faster and easier.
Great job Kaks!
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