UPDATED OXP: Scourge of the Black Baron 1.70

Discussion and information relevant to creating special missions, new ships, skins etc.

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Kaks
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UPDATED OXP: Scourge of the Black Baron 1.70

Post by Kaks »

I've given it a bit of a spring clean, and here's the changelog:

Code: Select all

v. 1.70
Kaks - 24 March 2008

- corrected it, now starts only if Long Way Around has been completed.
- works even if LWA has been removed from AddOns(after completing it).
- restored ambush code.
- rearranged texture from three files to one.
- minor tidy up, more distinctive names for descriptions and ship data.
- converted to js script for Oolite 1.70+.
...and it's still fully compatible with 1.65! :)

You can grab it from the oxp page on the wiki or use this direct link: BlackBaron1.70
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Rxke
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Post by Rxke »

Wow, thanks! :D
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Kaks
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Post by Kaks »

No problem! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Ark
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Post by Ark »

Kaks you are the mother Teresa of oxps!! :wink:
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Post by Kaks »

Funny you should mention that, I was just trying a new spacesuit the other day...

Image

On second thoughts... Naah! :D
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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Post by Ark »

Did you also add Eric's "mission offering protection code"?
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Post by Kaks »

Yes, in javascript.

Hmmm, very lazy of me, I didn't do it in the plist, which means anyone playing this oxp with pre 1.70 oolite won't be protected!

Ok, will update the plist code, so it will behave properly in 1.65 too. 1.70.1 coming up!
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)
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