Discussion and information relevant to creating special missions, new ships, skins etc.
Moderators: winston , another_commander
Kaks
Quite Grand Sub-Admiral
Posts: 3009 Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke
Post
by Kaks » Mon Mar 24, 2008 6:57 pm
I've given it a bit of a spring clean, and here's the changelog:
Code: Select all
v. 1.70
Kaks - 24 March 2008
- corrected it, now starts only if Long Way Around has been completed.
- works even if LWA has been removed from AddOns(after completing it).
- restored ambush code.
- rearranged texture from three files to one.
- minor tidy up, more distinctive names for descriptions and ship data.
- converted to js script for Oolite 1.70+.
...and it's still fully compatible with 1.65!
You can grab it from the
oxp page on the wiki or use this direct link:
BlackBaron1.70
Rxke
Retired Assassin
Posts: 1760 Joined: Thu Aug 12, 2004 4:54 pm
Location: Belgium
Post
by Rxke » Tue Mar 25, 2008 10:04 am
Wow, thanks!
Kaks
Quite Grand Sub-Admiral
Posts: 3009 Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke
Post
by Kaks » Tue Mar 25, 2008 10:18 am
No problem!
Ark
---- E L I T E ----
Posts: 664 Joined: Sun Dec 09, 2007 8:22 am
Location: Athens Greece
Post
by Ark » Tue Mar 25, 2008 3:03 pm
Kaks you are the mother Teresa of oxps!!
Kaks
Quite Grand Sub-Admiral
Posts: 3009 Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke
Post
by Kaks » Wed Mar 26, 2008 3:07 am
Funny you should mention that, I was just trying a new spacesuit the other day...
On second thoughts... Naah!
Ark
---- E L I T E ----
Posts: 664 Joined: Sun Dec 09, 2007 8:22 am
Location: Athens Greece
Post
by Ark » Sat Mar 29, 2008 9:12 am
Did you also add Eric's "mission offering protection code"?
Kaks
Quite Grand Sub-Admiral
Posts: 3009 Joined: Mon Jan 21, 2008 11:41 pm
Location: The Big Smoke
Post
by Kaks » Sat Mar 29, 2008 11:40 am
Yes, in javascript.
Hmmm, very lazy of me, I didn't do it in the plist, which means anyone playing this oxp with pre 1.70 oolite won't be protected!
Ok, will update the plist code, so it will behave properly in 1.65 too. 1.70.1 coming up!