The command: legacy_addShipsWithinRadius is not working. It adds ships on wrong places in deep space at unreachable distances. Probably one of the coordinates is mixed up or the radius gets way to big.
I noticed this when doing the JS version of Military Fiasco. The bad leviathan never showed up with the JS version. It did however on the entity dump, but than as most distant object.
addShipsWithinRadius is not working with JS
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Please provide an example in both JS and legacy syntax. Remember, none of the current developers are intimately familiar with all the scripting methods.
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Hmmm, if only we could figure out what his secret is....Ahruman wrote:See, there he goes with his “actually reading the code” magic again.
Hey, free OXPs: farsun v1.05 & tty v0.5! :0)