i got Q bombed by a trader
Moderators: winston, another_commander
i got Q bombed by a trader
i knew that renegades dropped a Q bomb when they died but i've never had it happen with a trader!
I'd just completed my first real random hits kill as well!
And since when did anybody have armed escaped capsules (as happened with the previous random hits kill)?
I'd just completed my first real random hits kill as well!
And since when did anybody have armed escaped capsules (as happened with the previous random hits kill)?
- LittleBear
- ---- E L I T E ----
- Posts: 2882
- Joined: Tue Apr 04, 2006 7:02 pm
- Location: On a survey mission for GalCop. Ship: Cobra Corvette: Hidden Dragon Rated: Deadly.
Armed Worms were in some versions of Orginal Elite, so I though it would be quite fun to introduce them back into Oolite. Only Marks who escape in worms can fire back. Usually a mark in a worm will try to flee (the worm is very weedy in the shield department!), but he does have a pulse laser. The Worm can be scooped like a pod. Marks who eject in normal escape pods can't fire back.
Traders in Oolite can drop mines when fleeing (this is a built in feature rather than OXP), but they vary rarely do it.
Traders in Oolite can drop mines when fleeing (this is a built in feature rather than OXP), but they vary rarely do it.
OXPS : The Assassins Guild, Asteroid Storm, The Bank of the Black Monks, Random Hits, The Galactic Almanac, Renegade Pirates can be downloaded from the Elite Wiki here.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
I've been killed by a trader-dropped Q-bomb. The worst thing was I was helping him against the pirates that attacked him!
Captain Hesperus
Captain Hesperus
The truth, revealed!!
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Giles already introduced the Q-bomb for normal ships in version 1.65. See the readme with that version. The code to launch the bomb was already in there. regenerades do it by "cheating" and spawn a boms they hadn't until that spawn command. When traders launch a q-bomb it was already part of their equipment when introduced in the system. But although Giles added it in version 1.65, he never gave it to any of the build in ships. Probably scripters have discovered this feature at last. But hey, you are also a trader in furry balls. Do you never carry a q-bomb?Captain Hesperus wrote:I've been killed by a trader-dropped Q-bomb. The worst thing was I was helping him against the pirates that attacked him!
Captain Hesperus
Re: i got Q bombed by a trader
Ah that's why I died when I killed a renegade python lol.Hoopy wrote:i knew that renegades dropped a Q bomb when they died
I have never had a Q bomb myself so how long do they take to detonate?
After just killing a renegade ship, would it be wise to hit the witchdrive fuel injectors to avoid being toasted?
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Re: i got Q bombed by a trader
It's about a five second delay.elite wrote:I have never had a Q bomb myself so how long do they take to detonate?
The other wise alternative is to give them a bit of space when they start to spew plasma (i.e. make visible signs of being at low energy and thus about to die) and finish them off at a distance. If you have WFI, and if you can spot it (and if you are ballsy enough!!), scooping any escape pods that are ejected can net a pretty few Creds!elite wrote:After just killing a renegade ship, would it be wise to hit the witchdrive fuel injectors to avoid being toasted?
Captain Hesperus
The truth, revealed!!
against renegades i just hit the witch space injectors and turn away as soon as they explode as they almost always drop one.
The problem with traders is that you usually want to get the cargo before it disperses too much so i tend to accelerate straight into the explosion.
Maybe we need an extra bit of equipment that gives a warning if a Q bomb is dropped. I'm not suggesting it should be able to destroy it like a sentinel satellite though - that would be a bit too uber.
The problem with traders is that you usually want to get the cargo before it disperses too much so i tend to accelerate straight into the explosion.
Maybe we need an extra bit of equipment that gives a warning if a Q bomb is dropped. I'm not suggesting it should be able to destroy it like a sentinel satellite though - that would be a bit too uber.
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
Well, Active Q-bombs do show on the scanner prior to detonation. They are marked by a yellow and red flashing 'lollipop'. If you don't pay attention to the scanner, then it's your funeral (or memorial ceremony since there's never anything to bury). One alternative might be a text warning as seen in Status Quo:Hoopy wrote:against renegades i just hit the witch space injectors and turn away as soon as they explode as they almost always drop one.
The problem with traders is that you usually want to get the cargo before it disperses too much so i tend to accelerate straight into the explosion.
Maybe we need an extra bit of equipment that gives a warning if a Q bomb is dropped. I'm not suggesting it should be able to destroy it like a sentinel satellite though - that would be a bit too uber.
Captain HesperusDrew Wagar wrote:Warning! Ultraviolet Radiation Detected.
Warning! Gravimetric Radiation Detected.
The truth, revealed!!
- Disembodied
- Jedi Spam Assassin
- Posts: 6885
- Joined: Thu Jul 12, 2007 10:54 pm
- Location: Carter's Snort
From the wiki:
Pretty durn fast, I'd say!The explosion expands in a sphere from the initial detonation. It is accompanied by the emission of high energy photons (from gamma rays to visible light, mostly in the upper end of the spectrum). The expansion of the sphere is easily observable (from a safe distance) and travels relatively slowly. The word 'relatively' is key here - most ships can't outrun the expanding sphere without witch space fuel injectors, and if a ship doesn't make good its escape early on, even injectors may not get the craft out of trouble.
- JensAyton
- Grand Admiral Emeritus
- Posts: 6657
- Joined: Sat Apr 02, 2005 2:43 pm
- Location: Sweden
- Contact:
Well, since you ask, up to 1000 metres/second. I’d say 3600 km/h counts as “relatively slowly” in an interplanetary context.
E-mail: [email protected]
- Captain Hesperus
- Grand High Clock-Tower Poobah
- Posts: 2310
- Joined: Tue Sep 19, 2006 1:10 pm
- Location: Anywhere I can sell Trumbles.....
But certainly fast enough to get the first three lines of the Prayer of Giles:Ahruman wrote:Well, since you ask, up to 1000 metres/second. I’d say 3600 km/h counts as “relatively slowly” in an interplanetary context.
"Our Giles,
Who Art Our Programmer,
Hallowed Be Thy Mac....."
Captain Hesperus
The truth, revealed!!
- Commander McLane
- ---- E L I T E ----
- Posts: 9520
- Joined: Thu Dec 14, 2006 9:08 am
- Location: a Hacker Outpost in a moderately remote area
- Contact:
... and we all know that nothing else in Oolite is nearly as screwed up as distances and speeds.Captain Hesperus wrote:But certainly fast enough to get the first three lines of the Prayer of Giles:Ahruman wrote:Well, since you ask, up to 1000 metres/second. I’d say 3600 km/h counts as “relatively slowly” in an interplanetary context.
"Our Giles,
Who Art Our Programmer,
Hallowed Be Thy Mac....."