It's worth pointing out though that it
would be ace to be able to select from a larger pool of lasers with varying properties...many other previous space sims (I hesitate to make any connection to Oolite for fear of casting aspersions...) allow you this variety...
Personally, I have read through the forums and often I feel there is a gap in expectations when playing the big O. Those of you who grew up on Elite (C64, CPC, Speccy and BBC) love Oolite for the same simplicity (perhaps subtlelty) of Elite but with the updating of the visuals to 21stC and the extra dimensions OXP's provide, whilst maintaining the original balance.
Those of us who grew up on X-Wing, TF, Wing Commander etc. initially want to go kill-crazy with missions, and the lack of structure can be a bit of a turn-off, but you either love the game or you don't and to be honest bezzing around a practically infinite space causing all types of mayhem is a scream, IMHO.
Then there seems to be a third type, those who cut their teeth on Farspace, Freelancer, etc. All great games, to be sure, but Oolite is...different. And whilst these games aren't exactly 'twitch' they present the player with a different type of game, thus a different expectation of what Oolite is or could be.
So; expectations. Each of us have our own but I would be so bold as to add something of an Oolite Instruction manual for beginners in addition to the splendid 'first flight' guides on Aegidian's website and the original 'Dark Wheel'. I spent the first two days of play dickin' about until I got the point of it, then gave it the benefit of the doubt, then fell in love. Would hate to lose other devotees in the absence of a 31st century manual for the uninitiated! I can, however, see the attritional nature of those first 2 days keeps the 'twitchers' out, but isn't Gnu supposed to be inclusive? Get one of the 'twitchers' to write an OXP....
So, if it's OK with you guys, I'd like to propose writing a kind of instruction manual for 'them there' that are new to E/oolite, but being clear on what it is, what can/can't be done with OXP's and if you want a kill-crazy thrash thru the ooniverse with a bewildering array of ever more inexplicable weaponry whenever you have a spare 17 seconds in your life then oolite ain't that. As a relative noob to Oolite but just able to remember playing C64/Amiga version of elite hopefully I can strike that balance with the old and new.
Also, since I'm enjoying this huge labour of love you lot and others have put in for virtually free, I'd like to add something. And since I couldn't program a toaster, this would be my little bit - the only OXP I'll ever write is PC-Crash.oxp.
Sound sensible? Well tough, 'cos I'm already writing it.
The only good pirate is a dead pirate. Full speed to Killimar!