Missile in a box

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Cmdr James
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Missile in a box

Post by Cmdr James »

I just scooped a cargo pod (from the cargo extentions oxp) and instead of getting cargo, I got a missile (not as weapons commodity, but EQ_MISSILE). This seems kind of odd. Is it expected behaviour?

Funnily enough, it isnt mentioned in the log, these were scooped at the same time:

Code: Select all

[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Radioactives'
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Radioactives'
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Platinum'
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Radioactives'
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Alloys'
[script.debug.onOff]: SCRIPT debug messages OFF
[script.debug.onOff]: SCRIPT debug messages ON
[script.debug.note.awardCargo]: Going to award cargo: 1 x 'Alloys'
[script.debug.onOff]: SCRIPT debug messages OFF
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
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Post by Commander McLane »

As far as I know it is intended that sometimes you will be able to scoop a missile in this way. Although I don't know anything about whether this works properly.
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Post by Hoopy »

Ramirez was thinking of doing this for Trident down as there's one point where you are awarded a missile but you don't actually get it if you have no free slots.
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Post by Arexack_Heretic »

cargo-extensions OXP ...
is that mine cargo&wrex teaser oxp?
If so, there are supposed to be weapons in some pods.
They are cearly marked in yellow.

As Hoopy sez, it does not check for whether player has a pylon free.
Intended behaviour is that it either awards EQ_missile or 1 tonne of Firearms if no pylon is available.
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Cmdr James
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Post by Cmdr James »

Cargo_wrecks_teaser.oxp
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Post by Arexack_Heretic »

yup thats mine.

I don't remember if I got the behaviour as intended, there was some trouble with the JavaScripting.
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