Jut wondering if this is a problem with my setup, or with the current codebase?
It runs fine with "Run".
It gets as far as Initializing universe.... and never gets any further. There is nothing of interest (to me) in the log:
[dataCache.rebuild.datesChanged]: Cache is stale (modification dates have changed). Rebuilding from scratch.
[script.javaScript.context.create]: Creating JS context.
[script.javaScript.context.create]: Creating JS context.
[script.load.world.listAll]: Loaded 14 world scripts: "Behemoth-script01", "black_monks", "Cargo_test", "clipperschedule", "ExecutiveFlightSchedule", "newskim", "OO-Haul Escort", "oolite-cloaking-device" 1.71, "oolite-constrictor-hunt" 1.71, "oolite-nova" 1.71, "oolite-thargoid-plans" 1.71, "oolite-trumbles" 1.71, "Pi-Forty-Two Con stores", "Put_Pirate_Coves_where_the_pirates_are"
[debugOXP.load.success]: Debug OXP loaded successfully.
[dataCache.willWrite]: About to write data cache.
[dataCache.write.success]: Wrote data cache.
[entity.linkedList.verify.error]: Broken x_next <PlayerEntity 0xbeca00>{"Cobra Mark III" ID: 100 position: (9301.64, -57266.3, 372449) scanClass: CLASS_PLAYER status: STATUS_DOCKED} list (38) ***
[entity.linkedList.verify.rebuild]: Rebuilding all linked lists from scratch
Closing log at 2008-02-03 22:29:53 +0000.
Seems to be in Universe initWithGameView around
Code: Select all
#if OOLITE_MAC_OS_X
//// speech stuff
speechSynthesizer = [[NSSpeechSynthesizer alloc] init];