Not much to see there, really. This happens both if I load old (1.70) saves and if I start a new game and go straight to a high-tech world like Zaonce, where there will likely be ships available... the game itself runs fine.2008-01-19 09:00:47.811 oolite[28187] don't know how to load entity 'http://www.apple.com/DTDs/PropertyList-1.0.dtd' id '-//Apple Computer//DTD PLIST 1.0//EN'
.:3: validity error : Validation failed: no DTD found !
<plist version="1.0">
^
2008-01-19 09:00:47.823 oolite[28187] [unclassified.MyOpenGLView]: initialising SDL
2008-01-19 09:00:47.923 oolite[28187] [unclassified.JoystickHandler]: init: numSticks=0
2008-01-19 09:00:47.924 oolite[28187] [unclassified.MyOpenGLView]: CREATING MODE LIST
2008-01-19 09:00:48.035 oolite[28187] [unclassified.MyOpenGLView]: drawRect calling initialiseGLWithSize
2008-01-19 09:00:48.035 oolite[28187] [unclassified.MyOpenGLView]: Creating a new surface of 1280 x 1024
2008-01-19 09:00:48.038 oolite[28187] [unclassified.MyOpenGLView]: no universe, clearning surface
2008-01-19 09:00:48.038 oolite[28187] [cpuInfo.cpuCount]: 0 processors detected.
2008-01-19 09:00:48.061 oolite[28187] [rendering.opengl.version]: OpenGL renderer version: 1.2.0 ("1.2 (2.0.6473 (8.37.6))")
Vendor: ATI Technologies Inc.
Renderer: Radeon X300/X550/X1050 Series
2008-01-19 09:00:48.063 oolite[28187] [rendering.opengl.extensions]: OpenGL extensions (16):
GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
2008-01-19 09:00:48.064 oolite[28187] [rendering.opengl.shader.support]: Shaders will not be used (OpenGL extension GL_ARB_shader_objects is not available).
2008-01-19 09:00:48.094 oolite[28187] [dataCache.found]: Found data cache.
2008-01-19 09:00:48.096 oolite[28187] Failed to recurse into directory 'AddOns' - No such file or directory
2008-01-19 09:00:48.097 oolite[28187] [searchPaths.dumpAll]: ---> OXP search paths:
("/home/influence/src/oolite-svn/trunk/oolite.app/Resources", AddOns, "/home/influence/.Oolite/AddOns")
2008-01-19 09:00:48.098 oolite[28187] [dataCache.upToDate]: Data cache is up to date.
2008-01-19 09:00:48.590 oolite[28187] [script.javaScript.context.create]: Creating JS context.
2008-01-19 09:00:48.591 oolite[28187] [script.javaScript.context.create]: Creating JS context.
2008-01-19 09:00:48.592 oolite[28187] [script.load.world.listAll]: Loaded 5 world scripts: "oolite-cloaking-device" 1.71, "oolite-constrictor-hunt" 1.71, "oolite-nova" 1.71, "oolite-thargoid-plans" 1.71, "oolite-trumbles" 1.71
2008-01-19 09:00:49.213 oolite[28187] [dataCache.willWrite]: About to write data cache.
2008-01-19 09:00:49.232 oolite[28187] [dataCache.write.success]: Wrote data cache.
Segmentation fault
I'm running 64-bit Ubuntu 7.10, and I built from svn in the same way I built the 1.70 source, which doesn't have this problem. I disabled all my OXPs, but it doesn't make any difference
I've sent an email to oolite.bug.reports, but can anyone think of anything I can do to help track this down further? I've not really got the free time to learn the entire codebase from scratch right now, so any suggestions would be deeply appreciated.