One lucky hit

General discussion for players of Oolite.

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stereohype
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One lucky hit

Post by stereohype »

I just gotta brag - got one hell of a lucky kill. Some lone offender was running from the authorities and firing at me because I guess I got in his way. I pumped some beam laser into em and he started blowin' smoke. (but smoke really can't emit in space, i dunno) ...anyway, he pulled up and over me. I spun around to find him at a dead stop. I pull up to avoid crashing, but end up grazing his hull. I get a few bumps, he explodes, I end up being rewarded with the 1500 cr bounty. w00t w00t!!!
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Commander McLane
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Post by Commander McLane »

It's not smoke. It's plasma leaking from his drives. And it is the second sign of a ship losing energy and failing to maintain structural integrity. The first sign (probably you noticed this as well) is a flickering in the exhaust plume.

So it seems that the engine is the most critical part of the ship's structure and tends to show signs of failure first. :twisted:

And congratulations to your other discovery as well: Ramming is a viable way of afflicting damage to another ship. Just make sure that your shields are in a better conditions than his, or you could end at the wrong end of the ram-scoop! A nice bonus with this kind of fighting is that your legal status doesn't suffer from ramming other ships. :wink:
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*cat
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Speaking of ramming...

Post by *cat »

I jumped into a communist system, where the Law took objection to my Offender status. After a while of being chased by a cop shooting away at me, and not wishing for Fugitive status, I thought I'd try to bash his ship up by ramming it (can't remember what kind it was - one of the small ones I think, kind of red coloured) because I've found this a great way of getting kills without it being an official crime. But no amount of collisions seemed to do any damage. Any ideas?
Everything went wrong at Ercediti - I'm off there again now.
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Captain Hesperus
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Re: Speaking of ramming...

Post by Captain Hesperus »

*cat wrote:
I jumped into a communist system, where the Law took objection to my Offender status. After a while of being chased by a cop shooting away at me, and not wishing for Fugitive status, I thought I'd try to bash his ship up by ramming it (can't remember what kind it was - one of the small ones I think, kind of red coloured) because I've found this a great way of getting kills without it being an official crime. But no amount of collisions seemed to do any damage. Any ideas?
Everything went wrong at Ercediti - I'm off there again now.
Mwahahahaha! I take it you must have Commies.oxp. The vessel you have likely encountered is a Ray Mark I of the dreaded Thought Police (also known as NeuroPol). Beware, Commander, for they are made of tougher stuff than the feeble Capitalist Vipers of GalCop!

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Trexate
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Post by Trexate »

Commander McLane wrote:
A nice bonus with this kind of fighting is that your legal status doesn't suffer from ramming other ships. :wink:
I seem to remember in Elite on the C64 that ramming (or fatal collisions) did affect your legal status. There was an incident back in the day when I was docking when another ship suddenly exited and we collided. I lived, he died, and when I got docked I noticed that I had gone from "clean" to "offender," or maybe it was "fugitive."

But that was so long ago, maybe I'm mis-remembering. And if it's not in Oolite now, well, that's one less thing to worry about while docking.
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Post by zimmemic25 »

i modded my ship to strong shields and energy, i have cloaking too, so i often ram the small ships.

but i have another problem:
i attacked a police with cloaking and scan jammer (they should not notice me!) and when i uncloaked they shot 2 nukes at me!!!
but when i docked at station my status was clean.
i have 1.70, with some weapon and ship OXPs and RandomHits
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