Cmdr. Maegil wrote:I'd say a 2% of the ship's value for hull and drive maintenance, only available at the proper TL for the ship; the equipment also would repaired individually following the same rules.
The current maintenance costs are 1% of the ship's value (that's calculated by the resell-value, so includes also every equipment installed), so 2% would be a mere doubling. I'm not sure about the proper TL, whether that's already reality. If not, it could definitively be added. The equipment
is already repaired following the same rules (50% of its value, only at proper TL (to be precise: TL-1, as a mechanic who might not be able to manufacture the part in the first place may well be able to fix it)).
Docking fees? How about the Cr5,0 already suggested for using the auto docking system, to which we could add a (government*TL)/5 berthing fee?
Could be done, but not a must for me.
Want to carry passengers or freight? Sorry, but you need insurance... But your escape capsule's insurance just became 5% of your ship's trade-in cost - twice a year...
Not sure about these. Passenger contracts already pay so poorly that I never bothered even installing a berth (except when I had to for a mission; I made sure to get rid of it immediatly after finishing the mission). Usually I've strongly advised everybody who was asking
against passenger transports. An insurance fee would make them yet less worthwhile.
For freight, okay, especially if it comes to the
more valuable freight (which again is the only point when taking freight starts making sense at all).
Escape capsule? Who needs an escape capsule anyway? I have none. Never had one.
Some suggested the fuel should be more expensive, I agree. How about (cargo capacity*energy banks)/10 per light year?
Yes, fuel could be more expensive.
Much more expensive.
At least factor ten to now. As it is now it's just negligible. I've never understood why anyone should bother sundiving, when fuel costs next to nothing (14 cr for a full tank! Come on!).