I have a golden rule for that “An uber ship is not uber as long as it has an uber price” but I am afraid that a lot of oxp writers didn’t take that rule under concideration.
I was wondering if it is possible for the game itself to do a check based on an equation. That equation will take under consideration the speed, energy rate, energy banks, cargo hold (and maybe some other stuff) and calculate the estimate price of this ship.
Now if the price inside shipyard plist is lower from that estimate price the second will replace the price of shipyard plist. If the price inside shipyard plist is higher nothing will happen. In that way the balance of the game will be maintained no matter how many oxp ships you may have.
Some may say that we can also modify manually the shipyard plist (that’s what I do) but this is not the perfect solution.
If someone believes that this is possible via an opx it would make me very happy if he explains how.
The parameters of that equation are open to discussion.
This is just an idea for discussion. I don’t have illusions that this will happen in the next staple release (don’t worry Ahruman)
