Are you sure about that? I'm sure that "zhhwhooo" was the Cylon Raider ship noises. I thought Star Wars was more a "sheearrroooo".....Disembodied wrote:Star Wars-esque "zhhwhooo" noises as ships fly past,
Captain Hesperus
Moderators: winston, another_commander
Are you sure about that? I'm sure that "zhhwhooo" was the Cylon Raider ship noises. I thought Star Wars was more a "sheearrroooo".....Disembodied wrote:Star Wars-esque "zhhwhooo" noises as ships fly past,
Hmmm... it's possible that that's what the sticky-up bits on the KitinTek Command Couch do...nijineko wrote:and there's a perfect canidate for the 'your-ad-here' oxp! =D
...And the sound of the odd <proot> <proot> <proooooot>....Star Gazer wrote:...I think that should be a nasty grinding and coughing sound...!!Disembodied wrote:...an intermittent rattling clank added in to signify the approach of, say, a certain Python?
I got a little wish list. You know christmas and so...I should probably mention that 1.71 is intended to have JavaScript classes for dealing with one-shot sounds and music. But not positionally.
Preliminarily: yes, probably not, (yes, maybe, maybe, yes, indirectly, indirectly, no, no, no), yes, (possibly, no, possibly), no, already there under OS X but dunno about SDL, no, no. :-)Svengali wrote:- Hyperradio should only be active IN_FLIGHT. This gives other OXPs enough room to play some mission-music, ambience station sounds,... That means we need a method to stop running songs (like on docking)
- The Hyperradio needs a switch ON/OFF method (with a ~1sec fade-in/out) to give other OXPs enough room
- Play, Pause, Resume, Stop, Rewind, Loop, LoopCount, Fading and Crossfade methods
- Check method if a specified song is playing
- Method to get additional infos (like length, artist, remaining time,...)
- Method to set song-specific volume
- Streaming for bigger files
- HUD integration with a small icon (like the scoop) if installed
...
- Playlist (maybe 5 songs) as overlay on the HUD (like commsLog, but on the side) after pressing a specified key and the player can choose the next song (maybe by pressing specified keys). This overlay could also be used as a communication terminal for other purposes (like commsChatter, job offers,...).
I like this kind of conversation, short, precisely. Like at home...Preliminarily: yes, probably not, (yes, maybe, maybe, yes, indirectly, indirectly, no, no, no), yes, (possibly, no, possibly), no, already there under OS X but dunno about SDL, no, no.