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Ship details on the Wiki

General discussion for players of Oolite.

Moderators: winston, another_commander

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Killer Wolf
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Post by Killer Wolf »

cool, thank for that :-)

i'll cut/paste the website info onto the pages when i get a mo.
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TGHC
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Post by TGHC »

Selezen wrote:
Thanks for putting the stats up, Reno. They'll change when the new version goes live though.
For better or worse? :wink:
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Selezen
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Post by Selezen »

Don't know yet. Probably not as UBER.
cade
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Post by cade »

Does anyone have the stats for the Falcon/Falcon-s/Falcon-H ?

They do not appear to be on the Wiki.

Also, I don't seem to be able to find one for sale :(

Although I'm only in Galaxy 1 at the minute.

Cade
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Uncle Reno
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Post by Uncle Reno »

Had a look at the OXP for you cade and probably the reason you can't find one for sale is that the Shipyard plist is broken. If you have a text editor and want to have a go the explanation is below or if you PM me your email address then I'll send the corrected OXP over. :)
I'll also add the stats to the Wiki as well shortly.

@ Charlie - You have a <dict> instead of a </dict> on line 52 of the shipyard plist i.e.

Code: Select all

	<key>techlevel</key>
		<integer>4</integer>
		<key>weapon_facings</key>
		<integer>15</integer>
	<dict>
I have quickly tested my amendment and have at least seen Falcons available (but no Falcon S so far). The Falcon H isn't available as a player option, if I understand the OXP right.
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TGHC
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Post by TGHC »

Will the OXP be updated for the Wiki?
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OK so I'm a PC user - "you know whats scary? Out of billions of sperm I was the fastest"
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Uncle Reno
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Post by Uncle Reno »

TGHC wrote:
Will the OXP be updated for the Wiki?
Not until Winston ups the upload limit on the Wiki, I don't know what the limit is but I've tried to get 2 OXPs of around 2.8-3.0 mbs and had both refused for being too big. :(
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cade
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Post by cade »

Falcon-s available at Xexedi, TL 14 Galaxy 1.

I'd better start saving.

:D
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Uncle Reno
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Post by Uncle Reno »

cade wrote:
Falcon-s available at Xexedi, TL 14 Galaxy 1.
Excellent, thanks for letting me know.
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cade
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Post by cade »

Having lost my downloads folder, I'm reinstalling Oolite.

However, I've come up against this problem again. (unable to buy Falcon)

This time I'm going to try a bit of programming, but none of the text editors recommended in the Wiki will allow me to open OXP files.

Some just won't do it, others say I don't have the correct permissions.

Any clues as to what I should do?

Cade
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Uncle Reno
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Post by Uncle Reno »

Can't answer about the text editors but I've resent the revised version for you.

Hello to everybody, hope you are all well. :)
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cade
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Post by cade »

We're not worthy


We're not worthy

:D
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Post by Captain Hesperus »

cade wrote:
We're not worthy


We're not worthy

:D
Don't inflate his ego, he'll have trouble fitting it through the door :wink:

As for the text editor, try using Notepad++ for Windoze, or else Vim for the more enlightened computer users. Each download comes with a free cute and fluffy Trumble ---> (0.o)

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Commander McLane
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Post by Commander McLane »

cade wrote:
but none of the text editors recommended in the Wiki will allow me to open OXP files.
No wonder, because OXPs are no files. They are folders. (Or packages, which is sort of a folder that is visible as a single file on your desktop.)

So you have to open them like a folder and will find the single files you need to edit inside. To do this you have to right-click the OXP and select "open package" from the context-menu. This will open up the OXP and its contents will be shown like in an ordinary folder. Usually the OXP-main folder contains a couple of sub folders, like "Config", "Models", "Textures", "AIs" and so on. You have to open the "Config"-folder and inside you will find a couple of ".plist"-files. These are the ones you will have to open and edit, in order to make any changes to your OXP. The one that determines the availability of a ship is called "shipyard.plist". Plists can be opened with any text editor, although there are also some specialized plist editors, which you'll find mentioned in the wiki as well.
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Rxke
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Post by Rxke »

If you're on a mac it's a little bit more involved to edit an OXP. To open an OXP on a mac, ctrl-click or right click ---> show contents (or something like that)
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