Military Fiasco

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Pansen
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Military Fiasco

Post by Pansen »

Hi

I'm playing the Military Fiasco OXP, an have a couple of questions: I've spotted the Leviathan a couple of times, but have received no mission update on docking.

Is it the case that the OXP adds leviathans as a 'standard' ship to be encountered from time to time, and if so, how would I know if I'd found the hijacked leviathan?

Maybe I'm just being impatient, but wanted to make sure there wasn't a bug wtih the OXP!

Thanks
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Post by Captain Hesperus »

Yes indeed, the Military.oxp adds Leviathans as ships to the systems as well as witchspace. I've personally seen one of these things hammer a Thargoid carrier to death and then launch a bevvy of Wolf IIs to swat the annoying Thargoid warships afterwards.

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Post by Commander McLane »

Indeed, one thing the OXP does is adding all these ships as regular military ships.

Don't attack them! First of all they are not stolen, second they are formidable opponents. So only attack them if you (1) are sure that you can defeat them and (2) long to be Galaxy's Most Wanted. A "Fugitive" status is guaranteed on attacking a military (or police) ship.

You can of course dock with Leviathans and perhaps find some nice outfits, but the mission only evolves when you dock at main stations. But the main prerogative is that you continuously kill the stolen ships. After a couple of kills the mission evolves to its next stage. In the last stage you are explicitely ordered to find the stolen Leviathan in a nearby system and destroy it. (You will have to have killed some 20 of the stolen ships before you get there, so just be patient.)

As with all of the military ships you distinguish them by their scanner mark. Legitimate military ships represented by a purple dot, the stolen ones by ordinary yellow dots that turn red as soon as they attack you. :twisted: Confine yourself with these only.
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Post by Eric Walch »

Is it the case that the OXP adds leviathans as a 'standard' ship to be encountered from time to time, and if so, how would I know if I'd found the hijacked leviathan?
Yes it regularly adds its standard ships and sometimes stolen ships to defeat. Even when finished it still adds his ships. There is also a very small change that the OXP resets itself and you can restart the missions, so don't put it away when finished.

The main difference between the stolen one and the "regular" ones is that the stolen one has a much stronger defense fleet. So be prepared!
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Post by nijineko »

well, now, i had asked about the stolen ones much earlier in another thread.... but i've haven't run into any since i got the mission.... =(
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Post by Eric Walch »

well, now, i had asked about the stolen ones much earlier in another thread.... but i've haven't run into any since i got the mission.... =(
They are not identified as stolen when I remember right. It are just a bunch of new and strong pirate ships you encounter and have to kill.
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Thanks!

Post by Pansen »

Thanks for the comments - very helpful - I'll keep seeking out those stolen ships...
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Post by NosmoKing »

I've been fiddling with Military Fiasco for some time now. I've run into a few of the stolen ships (rattle cutter and Hydra) and have blown them to sparkly bits. I'm running a few different mission OXP's at the time, though none of the ones that will interfere with the military mission prior to its end (I hope).

I have been flying around like crazy (Deadly, 350,000 CR, ship outfitted with everything on the market like military shield, energy unit, cloak, etc. in addition to the "standard" available items)

I've blown up a "drug factory" that was attended by several military craft and I hyperspaced from galaxy 4 to galaxy 5 with a "mysterious passenger" to take a thingie from A to B (this is where I got the cloaking device after shooting a very flashy Asp).

Am I on the right track? I've been flying around what seems like forever and have yet to see a leviathan.
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Post by Commander McLane »

NosmoKing wrote:
I've been fiddling with Military Fiasco for some time now. I've run into a few of the stolen ships (rattle cutter and Hydra) and have blown them to sparkly bits. I'm running a few different mission OXP's at the time, though none of the ones that will interfere with the military mission prior to its end (I hope).

I have been flying around like crazy (Deadly, 350,000 CR, ship outfitted with everything on the market like military shield, energy unit, cloak, etc. in addition to the "standard" available items)

I've blown up a "drug factory" that was attended by several military craft and I hyperspaced from galaxy 4 to galaxy 5 with a "mysterious passenger" to take a thingie from A to B (this is where I got the cloaking device after shooting a very flashy Asp).

Am I on the right track? I've been flying around what seems like forever and have yet to see a leviathan.
Yes, you are on the right track - with the Deposed mission! :?

And the Deposed mission (as any other, prior to the conflicting OXPs-fix, which AFAIK hasn't been introduced neither to Deposed nor to Military) can and will conflict with the Military Mission. (BTW: There is even a conflict within Deposed; if you agree to work for the Cops, you will miss all the missionscreens from the other storyline.)

This means that you probably never have seen any missionscreen of Military again. So you probably are stuck there.

Until the fix is introduced into all back-OXPs there is one general advice: Don't play "background" missions, like Military or Thargoid Wars ("background" means that they run in the background for a long time, only doing something every now and then) along with "hot" missions like the rest of them, which have a defined beginning and end. (Although also Military has an end, it just can take very long to get there.) As soon as you decide to play Deposed, take Military (and Thargoid Wars) temporarily out of your AddOns folder.

But don't worry, we can fix your problem. Please open your save-file and find the lines:

Code: Select all

		<key>mission_military_fiasco</key>
		<string>MIL_XXXXXXXX</string>
		<key>mission_military_fiasco_killcount</key>
		<string>xx</string>
Instead of the XXXXXXXX you should see something else written there, of course; and the xx should be a number. Please post the two strings here. Then delete the four lines, save the file, and remove Military.oxp from your AddOns-folder. As soon as you have finished Deposed, you can put it in again and I'll tell you what to fill in the four lines you have deleted now. Or you can start all over with Military.
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Post by TGHC »

you will find that deposed also conflicts with the Nova mission , so you may want to finish that as well (if not done so already) before reinstalling Deposed.

Deposed is an old OXP, and in the earlier Oolite days was often lauded as peoples favourite OXP, and the one that inspired and motivated other OXP's to be written. It's unfortunate that it has these conflicts, and it's author has not been around the board for a long long while.
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Post by Hoopy »

(BTW: There is even a conflict within Deposed; if you agree to work for the Cops, you will miss all the missionscreens from the other storyline.)
ah! that explains why it didn't make much sense!
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Post by Commander McLane »

I am playing through Deposed actually right now as we're speaking, and inserted just a few lines in order to make this internal conflict go away. I could upload a corrected version to the wiki. Shall I?

Or I could invest a little more time and make it completely OXP-clash-proof, according to Eric Walch's method. So, which is it?
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Post by NosmoKing »

Yes, you are on the right track - with the Deposed mission! :?

.[/quote]

OK, so I am on the Deposed mission (still) I guess. When is it over? I installed the military OXP after I THOUGHT the Deposed missions were over. I rescued deposed leader X, flew around to several galaxies, blew up some stuff, and ended dropping the guy off and then picking him up again after much conversation with the authorities (IIRC). I thought it was OVER, so I installed the military OXP.

I don't have a problem removing the military OXP and installing it again later to start from the beginning of the story line. The big question is, when is the damn Deposed mission DONE?
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Post by Commander McLane »

NosmoKing wrote:
The big question is, when is the damn Deposed mission DONE?
As soon as you see the lines

Code: Select all

		<key>mission_deposed</key>
		<string>MISSION_COMPLETE</string>
in your save-file (or you get an iNews-flash about an Albatross colony ship on your screen, if you don't want to look into your save-file every time). :wink:
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Post by TGHC »

Commander McLane wrote:
I am playing through Deposed actually right now as we're speaking, and inserted just a few lines in order to make this internal conflict go away. I could upload a corrected version to the wiki. Shall I?

Or I could invest a little more time and make it completely OXP-clash-proof, according to Eric Walch's method. So, which is it?
As I said earlier the author Cmdr.Wombat has not been around here for ages (last post was Sep 06), so you could try to pm him, and if no response, well go ahead and debug it and make it completely clash proof. I know from pm's I had with Cmdr.Wombat about Deposed conflicts, that he had tried unsuccessfully to fix it so I'm sure he would happy for it to be cleaned up with Eric's fix.

Anyway Oolite is an open development project, and apart from just one minor hissy fit from a self promoting artist, everybody else without exception has taken it as a compliment that someone else wants to use or improve on their contributions and are very happy for others to tinker.
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