To get back to my original request and to show how important has_npc_traffic is going to be, let me tell you what happened yesterday:
As I said I want to dock the player with a Generation Ship, so I made that dockable. The (unwanted) result is that there are traders randomly launching from the Generation Ship. Yesterday it happened that one of those traders went a short while forward and ... jumped. Now as also the Generation Ship moves forward--painfully slowly, of course--eventually it got caught by the trader's wormhole and disappeared, leaving the most gigantic wormhole I've ever seen ! Its blue dot was at the very edge of my scanner, but it filled the sky! And I got sucked in when I came closer than 20 kilometers! WOW!
You can't find it yet, because it's still in the making (and has still to go a long way). And again, the has_npc_traffic-key is meant to prevent something like this incident from happening, so you are not going to see it anyway, as far as I am concerned.
seriously, try shooting the wormhole on your way in. but you have to hit it dead center. with a wormhole that big, though, you might just crash the game instead of seeing the spectacular results. ^^
arukibito ga michi wo erabu no ka, michi ga arukibito wo erabu no deshou ka?
The last part is the relevant one. And it shows that there are the same numbers of docked ships as for any other station, including eight traders. Why you haven't seen them launching (and I don't recall it either), is a mystery to me.
Well, it just seems to me that all stations (=dockable entities) are given a default number of police ships, defense ships, scavengers, traders and shuttles on being spawned, and there is nothing much we can currently do about it. (Apart from waiting for the version where has_npc_traffic and the like will be implemented.)
Actually even Thargoid Carriers should be able to launch traders. Although I've never seen that.
I'm having trouble myself with a hermit-lookalike, It won't set the techlevel to 1 and defenceships are either police or not at all.
Additional keys for Docking_allowed_roles (and also launching) etc would be helpfull in your case.
in the same line as max_scavengers, max_defenceShips, max_miners, etc.
The purpose is to compare the amount of cargo carried by a player before and after a visit to a smugglers' asteroid: a crude way to 'check the manifest'.
A way to use trading (SoldGoods/BoughtGoods) as a trigger for scripting is not really usefull outside the context of what I want to do, so too much effort for the possible benefits to the community.
will 'hit a planet' by police cause the planet to become fugitive?
Heh. The bounty stuff isn’t handled by JavaScript, but even if it was, setting the bounty of a planet would have no effect (because bounty is a Ship property, not a Planet property).