1.69.1 crashes upon launch
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- JensAyton
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It won’t try to load from the AddOns folder next to the application. If you have OXPs in ~/Library/Application Support/Oolite/AddOns/, it will load those. The log file (now at ~/Library/Logs/Oolite/Latest.log) should list all loaded OXPs by default.Commander McLane wrote:I guess it won't try to load OXPs from another version's addons-folder, would it? Because I still do have 1.65, 1.68 and 1.69 in my applications.
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- Commander McLane
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No, don't have anything in those. Nothing in Latest.log as well.Ahruman wrote:It won’t try to load from the AddOns folder next to the application. If you have OXPs in ~/Library/Application Support/Oolite/AddOns/, it will load those. The log file (now at ~/Library/Logs/Oolite/Latest.log) should list all loaded OXPs by default.Commander McLane wrote:I guess it won't try to load OXPs from another version's addons-folder, would it? Because I still do have 1.65, 1.68 and 1.69 in my applications.
- nijineko
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eh? do explain please. cause i have nothing in the ~/Library/.../AddOns/, and everything in the AddOns next to the app. ^^ course, since it's obviously loading them, i guess there are no problems. other than the ones i've already mentioned.... =DAhruman wrote:It won’t try to load from the AddOns folder next to the application. If you have OXPs in ~/Library/Application Support/Oolite/AddOns/, it will load those.
Last edited by nijineko on Wed Jul 18, 2007 12:55 am, edited 1 time in total.
- JensAyton
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Er, that is to say: it won’t try to load from the AddOns folder next to other versions of the application.nijineko wrote:eh? do explain please. cause i have nothing in the ~/Library/.../AddOns/, and everything in the AddOns next to the app.Ahruman wrote:It won’t try to load from the AddOns folder next to the application. If you have OXPs in ~/Library/Application Support/Oolite/AddOns/, it will load those.
The bug seems to have been related to updating to libpng 1.2.18. Since that was a bug fix for a part of the library we’re not using, I switched back to the previous version, 1.2.16, for the secret test version I wasn’t mentioning in public (hint, hint). I’ll do an updater tomorrow.
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- Cmdr James
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Thats interesting, when I use 1.2.18, I get compile errors on the project, due to assigning a read only variable in pnggccrd.cAhruman wrote:Er, that is to say: it won’t try to load from the AddOns folder next to other versions of the application.nijineko wrote:eh? do explain please. cause i have nothing in the ~/Library/.../AddOns/, and everything in the AddOns next to the app.Ahruman wrote:It won’t try to load from the AddOns folder next to the application. If you have OXPs in ~/Library/Application Support/Oolite/AddOns/, it will load those.
The bug seems to have been related to updating to libpng 1.2.18. Since that was a bug fix for a part of the library we’re not using, I switched back to the previous version, 1.2.16, for the secret test version I wasn’t mentioning in public (hint, hint). I’ll do an updater tomorrow.
- JensAyton
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Ahh, yes. I commented that bit out – it’s old do-nothing code to avoid unused variable warnings. I don’t think it’s related to the crash at the start of png_read_row that was causing the problem. The primary documented change between 1.2.16 and 1.2.18 is a vulnerability in reading of ‘tRNS’ chunks, which doesn’t affect the Mac build of Oolite (‘tRNS’ reading is disabled in pngusr.h).
Edit: the 1.2.16 source is available from SourceForge. I’ve updated the wiki.
Edit: the 1.2.16 source is available from SourceForge. I’ve updated the wiki.
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- Eric Walch
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- JensAyton
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This is a bug in Oolite 1.69-1.69.1.1 where the version check for OpenGL required OpenGL 1.2 instead of OpenGL 1.1. This has already been fixed in the mainline; I’m preparing a 1.69.1.2 updater which fixes this (and this only).
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- Eric Walch
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On testing the trumbles yesterday I stumbled over another bug. On starting Oolite I always press "Y" for loading an old game. Yesterday I started a lot of "New" games. A few times I hit accidently the "Y" and used a cancel in the next "open file" dialog.
In version 1.65 this left you with a new captain.
In version 1.69.1 (Mac) you are brought back to the choice Y/N but it does not react on either and leaves no option but to quit oolite.
In version 1.65 this left you with a new captain.
In version 1.69.1 (Mac) you are brought back to the choice Y/N but it does not react on either and leaves no option but to quit oolite.
- JensAyton
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Actually, you’ve got a new captain and are on the F5 screen. This is a known bug, #11691.
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